public async Task DoGarageAction(IPlayer player, int garageid, string action, int vehID) { try { if (player == null || !player.Exists || action == "" || vehID <= 0 || garageid <= 0) { return; } Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); int charId = User.GetPlayerOnline(player); if (charId <= 0) { return; } var vehicle = Alt.Server.GetVehicles().ToList().FirstOrDefault(x => x.GetVehicleId() == (ulong)vehID); if (action == "storage") { //Fahrzeug einparken if (vehicle == null) { return; } if (!vehicle.Position.IsInRange(player.Position, 50f)) { return; } //var gData = ServerGarages.ServerGarageSlots_.FirstOrDefault(x => vehicle.Position.IsInRange(new Position(x.posX, x.posY, x.posZ), 15f) && x.garageId == garageid); //Position garagePos = new Position(gData.posX, gData.posY, gData.posZ); //Alt.Log($"StorageVeh: {gData} - {gData.garageId} - {garagePos} - {garagePos.ToString()}"); //if (garagePos == null || garagePos == new Position(0, 0, 0)) return; ServerVehicles.SetVehicleInGarage(vehicle, true, garageid); HUDHandler.SendNotification(player, 2, 5000, $"Fahrzeug erfolgreich eingeparkt."); } else if (action == "take") { //Fahrzeug ausparken Position outPos = new Position(0, 0, 0); int curPid = 1; bool slotAreFree = true; foreach (var x in ServerGarages.ServerGarageSlots_.Where(x => x.garageId == garageid)) { foreach (var veh in Alt.Server.GetVehicles().ToList()) { if (veh.Position.IsInRange(ServerGarages.GetGarageSlotPosition(garageid, curPid), 2f)) { slotAreFree = false; curPid++; break; } else { slotAreFree = true; } } if (slotAreFree) { break; } } if (!slotAreFree) { HUDHandler.SendNotification(player, 4, 5000, $"Es ist kein Parkplatz mehr frei."); return; } if (vehicle != null) { HUDHandler.SendNotification(player, 4, 5000, $"Ein unerwarteter Fehler ist aufgetreten. [GARAGE-002]"); return; } var finalVeh = ServerVehicles.ServerVehicles_.FirstOrDefault(v => v.id == vehID); if (finalVeh == null) { HUDHandler.SendNotification(player, 4, 5000, $"Ein unerwarteter Fehler ist aufgetreten. [GARAGE-001]"); return; } var altVeh = await AltAsync.Do(() => Alt.CreateVehicle((uint)finalVeh.hash, ServerGarages.GetGarageSlotPosition(garageid, curPid), (ServerGarages.GetGarageSlotRotation(garageid, curPid)))); altVeh.LockState = VehicleLockState.Locked; altVeh.EngineOn = false; altVeh.NumberplateText = finalVeh.plate; altVeh.SetVehicleId((ulong)finalVeh.id); altVeh.SetVehicleTrunkState(false); ServerVehicles.SetVehicleModsCorrectly(altVeh); ServerVehicles.SetVehicleInGarage(altVeh, false, garageid); } if (!CharactersTablet.HasCharacterTutorialEntryFinished(charId, "useGarage")) { CharactersTablet.SetCharacterTutorialEntryState(charId, "useGarage", true); HUDHandler.SendNotification(player, 1, 2500, "Erfolg freigeschaltet: Keine Schäden"); } stopwatch.Stop(); if (stopwatch.Elapsed.Milliseconds > 30) { Alt.Log($"{charId} - DoGarageAction benötigte {stopwatch.Elapsed.Milliseconds}ms"); } } catch (Exception e) { Alt.Log($"{e}"); } }
public static string GetGarageParkInString(IPlayer player, IReadOnlyCollection <Server_Garage_Slots> garageSlots, int charId, int garageId, bool isFaction, string factionShort, int factionId) { if (player == null || !player.Exists || !garageSlots.Any() || garageId == 0 || charId == 0) { return("undefined"); } List <IVehicle> vehicles = null; if (isFaction == false) { vehicles = Alt.Server.GetVehicles().Where(x => x != null && x.Exists && x.HasVehicleId() && x.GetVehicleId() > 0 && x.Position.IsInRange(player.Position, 50f)).ToList(); } else if (isFaction == true) { vehicles = Alt.Server.GetVehicles().Where(x => x != null && x.Exists && x.HasVehicleId() && x.GetVehicleId() > 0 && x.Position.IsInRange(player.Position, 50f) && ServerVehicles.GetVehicleFactionId(x) == factionId && x.NumberplateText.Contains(factionShort)).ToList(); } int garageType = ServerGarages.GetGarageType(garageId); if (garageType == -1) { return("undefined"); } dynamic array = new JArray() as dynamic; dynamic entry = new JObject(); foreach (var veh in vehicles) { bool hasKey = false, isOwner = ServerVehicles.GetVehicleOwner(veh) == charId; if (isFaction) { hasKey = CharactersInventory.ExistCharacterItem(charId, $"Fahrzeugschluessel {factionShort}", "inventory"); } else if (!isFaction) { hasKey = CharactersInventory.ExistCharacterItem(charId, $"Fahrzeugschluessel {veh.NumberplateText}", "inventory"); } if (!isOwner && !hasKey) { continue; } entry = new JObject(); entry.vehid = veh.GetVehicleId(); entry.plate = veh.NumberplateText; entry.hash = veh.Model; entry.name = ServerVehicles.GetVehicleNameOnHash(veh.Model); array.Add(entry); } //foreach (var slot in garageSlots.Where(x => x.garageId == garageId)) //{ // var pos = new Position(slot.posX, slot.posY, slot.posZ); // var entity = vehicles.OrderBy(x => x.Position.Distance(pos)).ToList().FirstOrDefault(); // if(entity == null) { continue; } // var distance = entity.Position.Distance(pos); // if (distance >= 1.5f) { continue; } // var vehicle = ServerVehicles.ServerVehicles_.Where(x => x.isInGarage == false).ToList().FirstOrDefault(x => string.Equals(x.plate, entity.NumberplateText, StringComparison.CurrentCultureIgnoreCase)); // if(vehicle == null) { continue; } // var vehicleData = ServerAllVehicles.ServerAllVehicles_.FirstOrDefault(x => x.hash == entity.Model); // if (vehicleData == null) { continue; } // if(vehicleData.vehClass != garageType) { continue; } // bool hasKey = false; // if (isFaction == false) { hasKey = CharactersInventory.ExistCharacterItem(charId, "Fahrzeugschluessel " + entity.NumberplateText, "inventory"); } // else if(isFaction == true) { hasKey = CharactersInventory.ExistCharacterItem(charId, "Fahrzeugschluessel " + factionShort, "inventory"); } // bool isOwner = vehicle.charid == charId; // if(!hasKey && !isOwner) { continue; } // entry = new JObject(); // entry.vehid = vehicle.id; // entry.plate = entity.NumberplateText; // entry.hash = entity.Model; // entry.name = vehicleData.name; // array.Add(entry); //} return(array.ToString()); }