public async Task OnPlayerDeath(ClassicPlayer player, IEntity killer, uint weapon) { try { if (player == null || !player.Exists) { return; } int charId = (int)player.GetCharacterMetaId(); if (charId <= 0) { return; } if (Characters.IsCharacterUnconscious(charId)) { return; } if (Characters.IsCharacterInJail(charId)) { player.Spawn(new Position(1691.4594f, 2565.7056f, 45.556763f), 0); player.Position = new Position(1691.4594f, 2565.7056f, 45.556763f); return; } openDeathscreen(player); Characters.SetCharacterUnconscious(charId, true, 10); // Von 15 auf 10 geändert. ServerFactions.createFactionDispatch(player, 3, $"HandyNotruf", $"Eine Verletzte Person wurde gemeldet"); ClassicPlayer killerPlayer = (ClassicPlayer)killer; if (killerPlayer == null || !killerPlayer.Exists) { return; } WeaponModel weaponModel = (WeaponModel)weapon; if (weaponModel == WeaponModel.Fist) { return; } foreach (IPlayer p in Alt.Server.GetPlayers().ToList().Where(x => x != null && x.Exists && ((ClassicPlayer)x).CharacterId > 0 && x.AdminLevel() > 0)) { p.SendChatMessage($"{Characters.GetCharacterName(killerPlayer.CharacterId)} ({killerPlayer.CharacterId}) hat {Characters.GetCharacterName(player.CharacterId)} ({player.CharacterId}) getötet. Waffe: {weaponModel}"); LoggingService.NewDeathLog(player.CharacterId, killerPlayer.CharacterId, weapon); } if (Enum.IsDefined(typeof(AntiCheat.forbiddenWeapons), (Utils.AntiCheat.forbiddenWeapons)weaponModel)) { User.SetPlayerBanned(killerPlayer, true, $"Waffen Hack[2]: {weaponModel}"); killerPlayer.Kick(""); player.Health = 200; foreach (IPlayer p in Alt.Server.GetPlayers().ToList().Where(x => x != null && x.Exists && ((ClassicPlayer)x).CharacterId > 0 && x.AdminLevel() > 0)) { p.SendChatMessage($"{Characters.GetCharacterName(killerPlayer.CharacterId)} wurde gebannt: Waffenhack[2] - {weaponModel}"); } return; } } catch (Exception e) { Alt.Log($"{e}"); } }
internal static async void BreakIntoHouse(IPlayer player, int houseId) { //Funktion: um in andere Häuser einzubrechen try { if (player == null || !player.Exists || houseId <= 0 || player.Dimension < 0 || player.Dimension > 0 || player.IsInVehicle) { return; } int charId = (int)player.GetCharacterMetaId(); if (charId <= 0) { return; } if (player.HasPlayerHandcuffs() || player.HasPlayerRopeCuffs()) { HUDHandler.SendNotification(player, 3, 5000, "Wie willst du das mit Handschellen/Fesseln machen?"); return; } if (!ServerHouses.ExistHouse(houseId) || ServerHouses.GetHouseOwner(houseId) <= 0 || !ServerHouses.IsHouseLocked(houseId)) { return; } if (!CharactersInventory.ExistCharacterItem(charId, "Brecheisen", "inventory") && !CharactersInventory.ExistCharacterItem(charId, "Brecheisen", "backpack")) { return; } if (ServerFactions.GetFactionDutyMemberCount(2) < 6) { HUDHandler.SendNotification(player, 3, 5000, "Es sind nicht genügend Beamte im Dienst (6)."); return; } if (!player.IsPlayerUsingCrowbar()) { int houseOwner = ServerHouses.GetHouseOwner(houseId); if (houseOwner <= 0) { return; } //Aufbrechen Starten if (DateTime.Now.Subtract(Convert.ToDateTime(Characters.GetCharacterLastLogin(houseOwner))).TotalHours >= 48) { HUDHandler.SendNotification(player, 4, 5000, "Fehler: Der Hausbesitzer war in den letzten 48 Stunden nicht online."); return; } Position curPos = player.Position; int duration = 300000; var houseOwnerPlayer = Alt.Server.GetPlayers().ToList().FirstOrDefault(x => x != null && x.Exists && x.GetCharacterMetaId() == (ulong)houseOwner); if (ServerHouses.HasHouseAlarmUpgrade(houseId)) { ServerFactions.createFactionDispatch(player, 2, $"Hauseinbruch: {ServerHouses.GetHouseStreet(houseId)}", $"Ein Einbruch in ein Haus wurde gemeldet - ein Dispatch wurde dazu in der Notrufverwaltung angelegt."); if (houseOwnerPlayer != null && (CharactersInventory.ExistCharacterItem(houseOwner, "Tablet", "inventory") || CharactersInventory.ExistCharacterItem(houseOwner, "Tablet", "backpack"))) { HUDHandler.SendNotification(houseOwnerPlayer, 3, 3500, $"Jemand bricht in dein Haus ein: {ServerHouses.GetHouseStreet(houseId)}"); HUDHandler.SendNotification(houseOwnerPlayer, 3, 3500, $"Jemand bricht in dein Haus ein: {ServerHouses.GetHouseStreet(houseId)}"); HUDHandler.SendNotification(houseOwnerPlayer, 3, 3500, $"Jemand bricht in dein Haus ein: {ServerHouses.GetHouseStreet(houseId)}"); } } player.GiveWeapon(WeaponModel.Crowbar, 1, true); player.SetPlayerUsingCrowbar(true); //ToDo: Animation HUDHandler.SendNotification(player, 1, duration, "Aufbrechen des Hauses begonnen (5 Minuten)..."); await Task.Delay(duration); if (player == null || !player.Exists) { return; } if (!player.Position.IsInRange(curPos, 3f)) { HUDHandler.SendNotification(player, 3, 5000, "Aufbrechen abgebrochen, du bist zu weit entfernt."); player.SetPlayerUsingCrowbar(false); player.RemoveWeapon(WeaponModel.Crowbar); return; } if (!player.IsPlayerUsingCrowbar()) { return; } player.RemoveWeapon(WeaponModel.Crowbar); ServerHouses.SetHouseLocked(houseId, false); HUDHandler.SendNotification(player, 2, 2500, "Haus aufgebrochen, beeil dich."); player.SetPlayerUsingCrowbar(false); return; } else { //Einbruch: Abbrechen player.EmitLocked("Client:Inventory:StopAnimation"); HUDHandler.SendNotification(player, 2, 1500, "Du hast den Einbruch abgebrochen."); player.SetPlayerUsingCrowbar(false); return; } } catch (Exception e) { Alt.Log($"{e}"); } }