public override void Event(string param) { switch (param) { case "Create": { var data = userComponent.props.data; var needsp = ServerDefine.CubeSeq2NeedSP(data.CubeSeq); if (data.SP < needsp) { return; } teamHandler?.OnCreateCube(1); } break; } base.Event(param); }
public override void Upsert(GameUser data) { base.Upsert(data); if (data == null) { return; } var needsp = ServerDefine.CubeSeq2NeedSP(data.CubeSeq); name_text.SetText(data.Name); sp_text.SetText(data.SP.ToString()); needsp_text.SetText(needsp.ToString()); needsp_lock_image?.gameObject.SetVisible(data.SP < needsp); life_image.ForEach((x, i) => { x.gameObject.SetVisible((i < data.Life)); }); }
public virtual Cube CreateCube(GameCube gameCube) { var position = Server2Local(new Vector3(gameCube.PositionX, gameCube.PositionY, 0f)); var gameSlot = user.Slots.Find(x => x.CubeId == gameCube.CubeId); var cube = PoolFactory.Get <Cube>("Cube", position, Quaternion.identity, transform); cube.OnMove = OnMove; cube.OnCombineMove = OnCombineMove; cube.OnCombine = OnCombine; cube.OnShot = OnShot; cube.Spawn(user.Id, gameCube, gameSlot); cubes.Add(cube); user.Cubes.Add(gameCube); if (gameCube.CombineLv == 1) { user.SP -= ServerDefine.CubeSeq2NeedSP(user.CubeSeq); } user.CubeSeq++; return(cube); }