// Use this for initialization void Awake() { ServerConnect.placowka glowa_info = GameObject.FindGameObjectWithTag("ServerConnection").GetComponent <ServerConnect>().Zwrot_Glowa(); if (glowa_info.lajki > glowa_info.dislajki) { glowa.GetComponent <Image>().color = zielony; } if (glowa_info.lajki < glowa_info.dislajki) { glowa.GetComponent <Image>().color = czerwony; } foreach (Transform child in glowa.transform) { if (child.name == "nazwa") { child.GetComponent <Text>().text = glowa_info.nazwa; } if (child.name == "Adres") { child.GetComponent <Text>().text = glowa_info.ulica + glowa_info.nazwa_miasta; } if (child.name == "Adres (1)") { child.GetComponent <Text>().text = glowa_info.liczba_ludzi.ToString(); } if (child.name == "Adres (2)") { child.GetComponent <Text>().text = glowa_info.lajki.ToString(); } if (child.name == "Adres (3)") { child.GetComponent <Text>().text = glowa_info.dislajki.ToString(); } } }
// Use this for initialization void Awake() { Debug.Log("Wczytujemy list ekomentarzy"); //Kasuj_Liste_Komentarzy(); ServerConnect.placowka glowa_info = GameObject.FindGameObjectWithTag("ServerConnection").GetComponent <ServerConnect>().Zwrot_Glowa(); if (glowa_info.lajki > glowa_info.dislajki) { glowa.GetComponent <Image>().color = zielony; } else if (glowa_info.lajki < glowa_info.dislajki) { glowa.GetComponent <Image>().color = czerwony; } foreach (Transform child in glowa.transform) { if (child.name == "nazwa") { child.GetComponent <Text>().text = glowa_info.nazwa; } if (child.name == "Adres") { child.GetComponent <Text>().text = glowa_info.ulica + glowa_info.nazwa_miasta; } if (child.name == "Adres (1)") { child.GetComponent <Text>().text = glowa_info.liczba_ludzi.ToString(); } if (child.name == "Adres (2)") { child.GetComponent <Text>().text = glowa_info.lajki.ToString(); } if (child.name == "Adres (3)") { child.GetComponent <Text>().text = glowa_info.dislajki.ToString(); } } lista_komentarzy = GameObject.FindGameObjectWithTag("ServerConnection").GetComponent <ServerConnect>().Zwroc_Liste_Komentarzy(); //lista_komentarzy.Reverse(); foreach (ServerConnect.komentarz p in lista_komentarzy) { GameObject tmp = Instantiate(panel, viewport.transform); // tmp.GetComponent<PanelId>().SetID(p.id_placowki); if (p.kciuk == 2) { tmp.GetComponent <Image>().color = zielony; } if (p.kciuk == 1) { tmp.GetComponent <Image>().color = czerwony; } foreach (Transform child in tmp.transform) { if (child.name == "Nick") { child.GetComponent <Text>().text = p.nick; } if (child.name == "Data") { child.GetComponent <Text>().text = p.data; } if (child.name == "Komentarz") { child.GetComponent <Text>().text = p.koment; } if (child.name == "LiczbaLudkow") { child.GetComponent <Text>().text = p.liczba_ludzi.ToString(); } if (child.name == "Godzina") { child.GetComponent <Text>().text = p.godzina; } if (child.name == "kciukwgore") { if (p.kciuk == 1) { child.GetComponent <Image>().sprite = kciuk_w_dol; } else if (p.kciuk == 0) { child.GetComponent <Image>().color = Color.clear; } } } } // GameObject.FindGameObjectWithTag("ServerConnection").GetComponent<ServerConnect>().wyczysc_liste_komentarzy(); }