예제 #1
0
        public async Task UpdateAsync()
        {
            await Context.Message.DeleteAsync();

            // Check what channels have been disabled.
            // Delete any that have been disabled.

            // Check what channels have been enabled.
            // Create any that have been enabled.

            var cats             = Context.Guild.GetCategoriesAsync().Result;
            ICategoryChannel cat = null;

            foreach (var category in cats)
            {
                if (category.Name.ToLower().Equals("globals"))
                {
                    cat = category;
                }
            }

            if (cat != null)
            {
                bool  GamingState = false, MusicState = false, MoviesState = false, R6State = false, LeagueState = false, RustState = false, GtaState = false, PubgState = false, FortniteState = false, ApexState = false;
                ulong GamingId = 0, MusicId = 0, MoviesId = 0, R6Id = 0, LeagueId = 0, RustId = 0, GtaId = 0, PubgId = 0, FortniteId = 0, ApexId = 0;
                ServerConfig.GetChannelSettingsAsBool(Context.Guild.Id, ref GamingState, ref MusicState, ref MoviesState, ref R6State, ref LeagueState, ref RustState, ref GtaState, ref PubgState, ref FortniteState, ref ApexState);
                ServerConfig.GetChannelIds(Context.Guild.Id, ref GamingId, ref MusicId, ref MoviesId, ref R6Id, ref LeagueId, ref RustId, ref GtaId, ref PubgId, ref FortniteId, ref ApexId);

                if (GamingState == true && GamingId == 0)
                {
                    var chan = await Context.Guild.CreateTextChannelAsync("Gaming");

                    await chan.ModifyAsync(x => x.CategoryId = cat.Id);

                    GamingId = chan.Id;
                }
                else if (GamingState == false && GamingId != 0)
                {
                    var chan = await Context.Guild.GetChannelAsync(GamingId);

                    if (chan != null)
                    {
                        await chan.DeleteAsync();

                        GamingId = 0;
                    }
                }

                if (MusicState == true && MusicId == 0)
                {
                    var chan = await Context.Guild.CreateTextChannelAsync("Music");

                    await chan.ModifyAsync(x => x.CategoryId = cat.Id);

                    MusicId = chan.Id;
                }
                else if (MusicState == false && MusicId != 0)
                {
                    var chan = await Context.Guild.GetChannelAsync(MusicId);

                    if (chan != null)
                    {
                        await chan.DeleteAsync();

                        MusicId = 0;
                    }
                }

                if (MoviesState == true && MoviesId == 0)
                {
                    var chan = await Context.Guild.CreateTextChannelAsync("Movies");

                    await chan.ModifyAsync(x => x.CategoryId = cat.Id);

                    MoviesId = chan.Id;
                }
                else if (MoviesState == false && MoviesId != 0)
                {
                    var chan = await Context.Guild.GetChannelAsync(MoviesId);

                    if (chan != null)
                    {
                        await chan.DeleteAsync();

                        MoviesId = 0;
                    }
                }

                if (R6State == true && R6Id == 0)
                {
                    var chan = await Context.Guild.CreateTextChannelAsync("Rainbow Six");

                    await chan.ModifyAsync(x => x.CategoryId = cat.Id);

                    R6Id = chan.Id;
                }
                else if (R6State == false && R6Id != 0)
                {
                    var chan = await Context.Guild.GetChannelAsync(R6Id);

                    if (chan != null)
                    {
                        await chan.DeleteAsync();

                        R6Id = 0;
                    }
                }

                if (LeagueState == true && LeagueId == 0)
                {
                    var chan = await Context.Guild.CreateTextChannelAsync("League");

                    await chan.ModifyAsync(x => x.CategoryId = cat.Id);

                    LeagueId = chan.Id;
                }
                else if (LeagueState == false && LeagueId != 0)
                {
                    var chan = await Context.Guild.GetChannelAsync(LeagueId);

                    if (chan != null)
                    {
                        await chan.DeleteAsync();

                        LeagueId = 0;
                    }
                }

                if (RustState == true && RustId == 0)
                {
                    var chan = await Context.Guild.CreateTextChannelAsync("Rust");

                    await chan.ModifyAsync(x => x.CategoryId = cat.Id);

                    RustId = chan.Id;
                }
                else if (RustState == false && RustId != 0)
                {
                    var chan = await Context.Guild.GetChannelAsync(RustId);

                    if (chan != null)
                    {
                        await chan.DeleteAsync();

                        RustId = 0;
                    }
                }

                if (GtaState == true && GtaId == 0)
                {
                    var chan = await Context.Guild.CreateTextChannelAsync("GTA");

                    await chan.ModifyAsync(x => x.CategoryId = cat.Id);

                    GtaId = chan.Id;
                }
                else if (GtaState == false && GtaId != 0)
                {
                    var chan = await Context.Guild.GetChannelAsync(GtaId);

                    if (chan != null)
                    {
                        await chan.DeleteAsync();

                        GtaId = 0;
                    }
                }

                if (PubgState == true && PubgId == 0)
                {
                    var chan = await Context.Guild.CreateTextChannelAsync("PUBG");

                    await chan.ModifyAsync(x => x.CategoryId = cat.Id);

                    PubgId = chan.Id;
                }
                else if (PubgState == false && PubgId != 0)
                {
                    var chan = await Context.Guild.GetChannelAsync(PubgId);

                    if (chan != null)
                    {
                        await chan.DeleteAsync();

                        PubgId = 0;
                    }
                }

                if (FortniteState == true && FortniteId == 0)
                {
                    var chan = await Context.Guild.CreateTextChannelAsync("Fortnite");

                    await chan.ModifyAsync(x => x.CategoryId = cat.Id);

                    FortniteId = chan.Id;
                }
                else if (FortniteState == false && FortniteId != 0)
                {
                    var chan = await Context.Guild.GetChannelAsync(FortniteId);

                    if (chan != null)
                    {
                        await chan.DeleteAsync();

                        FortniteId = 0;
                    }
                }

                if (ApexState == true && ApexId == 0)
                {
                    var chan = await Context.Guild.CreateTextChannelAsync("Apex");

                    await chan.ModifyAsync(x => x.CategoryId = cat.Id);

                    ApexId = chan.Id;
                }
                else if (ApexState == false && ApexId != 0)
                {
                    var chan = await Context.Guild.GetChannelAsync(ApexId);

                    if (chan != null)
                    {
                        await chan.DeleteAsync();

                        ApexId = 0;
                    }
                }

                await ServerConfig.SetupChannels(Context.Guild.Id, GamingId, MusicId, MoviesId, R6Id, LeagueId, RustId, GtaId, PubgId, FortniteId, ApexId);

                var message = await Context.Channel.SendMessageAsync("Your global channels should now be updated. Please use the `!request` command in a global channel, if you have any issues.");

                await Delete.DeleteMessage(message);
            }
            else
            {
                var message = await Context.Channel.SendMessageAsync("We couldn't find the globals category in your server, I suggest deleting all the global channels and category. Then run the `!setup` command again.");

                await Delete.DeleteMessage(message);
            }
        }
예제 #2
0
        public async Task CreateAsync()
        {
            await Context.Message.DeleteAsync();

            // Create globals category
            var cat = await Context.Guild.CreateCategoryAsync("Globals");

            // Create all channels
            bool  GamingState = false, MusicState = false, MoviesState = false, R6State = false, LeagueState = false, RustState = false, GtaState = false, PubgState = false, FortniteState = false, ApexState = false;
            ulong GamingId = 0, MusicId = 0, MoviesId = 0, R6Id = 0, LeagueId = 0, RustId = 0, GtaId = 0, PubgId = 0, FortniteId = 0, ApexId = 0;

            ServerConfig.GetChannelSettingsAsBool(Context.Guild.Id, ref GamingState, ref MusicState, ref MoviesState, ref R6State, ref LeagueState, ref RustState, ref GtaState, ref PubgState, ref FortniteState, ref ApexState);

            if (GamingState == true)
            {
                var chan = await Context.Guild.CreateTextChannelAsync("Gaming");

                await chan.ModifyAsync(x => x.CategoryId = cat.Id);

                GamingId = chan.Id;
            }

            if (MusicState == true)
            {
                var chan = await Context.Guild.CreateTextChannelAsync("Music");

                await chan.ModifyAsync(x => x.CategoryId = cat.Id);

                MusicId = chan.Id;
            }

            if (MoviesState == true)
            {
                var chan = await Context.Guild.CreateTextChannelAsync("Movies");

                await chan.ModifyAsync(x => x.CategoryId = cat.Id);

                MoviesId = chan.Id;
            }

            if (R6State == true)
            {
                var chan = await Context.Guild.CreateTextChannelAsync("Rainbow Six");

                await chan.ModifyAsync(x => x.CategoryId = cat.Id);

                R6Id = chan.Id;
            }

            if (LeagueState == true)
            {
                var chan = await Context.Guild.CreateTextChannelAsync("League of Legends");

                await chan.ModifyAsync(x => x.CategoryId = cat.Id);

                LeagueId = chan.Id;
            }

            if (RustState == true)
            {
                var chan = await Context.Guild.CreateTextChannelAsync("Rust");

                await chan.ModifyAsync(x => x.CategoryId = cat.Id);

                RustId = chan.Id;
            }

            if (GtaState == true)
            {
                var chan = await Context.Guild.CreateTextChannelAsync("GTA");

                await chan.ModifyAsync(x => x.CategoryId = cat.Id);

                GtaId = chan.Id;
            }

            if (PubgState == true)
            {
                var chan = await Context.Guild.CreateTextChannelAsync("PUBG");

                await chan.ModifyAsync(x => x.CategoryId = cat.Id);

                PubgId = chan.Id;
            }

            if (FortniteState == true)
            {
                var chan = await Context.Guild.CreateTextChannelAsync("Fortnite");

                await chan.ModifyAsync(x => x.CategoryId = cat.Id);

                FortniteId = chan.Id;
            }

            if (ApexState == true)
            {
                var chan = await Context.Guild.CreateTextChannelAsync("Apex");

                await chan.ModifyAsync(x => x.CategoryId = cat.Id);

                ApexId = chan.Id;
            }

            await ServerConfig.SetupChannels(Context.Guild.Id, GamingId, MusicId, MoviesId, R6Id, LeagueId, RustId, GtaId, PubgId, FortniteId, ApexId);

            var Message = await Context.Channel.SendMessageAsync("Setup completed, use the `!update` command again to disable/enable channels in the future, once you disable or enable servers, use the `!update` command.");

            await Delete.DeleteMessage(Message);
        }