private void SendServerInfo(ServerClient client)
        {
            //TODO: add developer cvar
            //TODO: define build number
            const int buildNumber = 0;

            client.AddMessage(new Print {
                MessageContents = $"{(char)2}\nBUILD {buildNumber} SERVER (0 CRC)\nServer # {_spawnCount}"
            }, true);

            var gameServerInfo = _serverNetworking.CreateGameInfoMessage();

            client.AddMessage(new ServerInfo
            {
                ProtocolVersion = NetConstants.ProtocolVersion,
                SpawnCount      = _spawnCount,
                ClientDllMd5    = ByteString.Empty, //TODO: define
                MaxClients      = (uint)_maxPlayers.Integer,
                GameName        = _engine.GameDirectory,
                HostName        = "", //TODO: define cvar
                GameInfo        = gameServerInfo.ToByteString(),
            }, true);

            //TODO: tell game to send its own info now

            //TODO: send game networking data
        }