public void DoTurn(ServerBattle battle) { int action = REX.Weighted(new float[] { spellWeight, passWeight, useItemWeight }); switch (action) { case 0: CastSpell(battle); break; case 1: NetworkServer.SendToAll(GameMsg.Pass, new EmptyMessage()); battle.NextTurn(); break; case 2: Debug.Log("Enemy UseItem NYI"); break; default: Debug.Log("Unknown AI Action ID"); break; } }
public ActionResult Index() { ViewBag.Usuarios = ServerBattle.getUsers(); return(View()); }