void OnResetBtn() { if (mSelectIndex != -1 && null != mSelectMaskTile && null != PlayerNetwork.mainPlayer) { ServerAdministrator.RequestClearVoxelData(mSelectIndex); } }
void OnResetBtn() { if (mSelectIndex != -1 && null != mSelectMaskTile && null != PlayerNetwork.mainPlayer) { ServerAdministrator.RequestClearVoxelData(mSelectIndex); } }