public void StartServer(ServerAcceptDelegate block) { this.accept_block = block; //开始侦听链接请求 this.socket.Listen(this.backlog); //接受客户端请求... //创建委托类型的回调函数变量 System.AsyncCallback acb = new System.AsyncCallback(ServerAccept); //开始等待接受客户端请求 this.socket.BeginAccept(acb, this.socket); this.client_list = new List <LOClientSocket> (); }
public void StartServer(ServerAcceptDelegate block) { this.accept_block = block; //开始侦听链接请求 this.socket.Listen(this.backlog); //接受客户端请求... //创建委托类型的回调函数变量 System.AsyncCallback acb = new System.AsyncCallback(ServerAccept); //开始等待接受客户端请求 this.socket.BeginAccept(acb,this.socket); this.client_list = new List<LOClientSocket> (); }