public override bool CheckTarget(Mobile from, Server.Targeting.Target targ, object targeted) { Mobile owner = (Mobile)m_Owners[targeted]; if (owner != null && owner != from) { return(false); } return(base.CheckTarget(from, targ, targeted)); }
public override bool CheckTarget(Mobile from, Server.Targeting.Target targ, object targeted) { if (m_Locked && targeted != this && from.AccessLevel < AccessLevel.GameMaster) { return(false); } else { return(base.CheckTarget(from, targ, targeted)); } }
public override bool CheckTarget(Mobile from, Server.Targeting.Target targ, object targeted) { return(false); }