예제 #1
0
    public NpcCmpt GetNeedReviveServant()
    {
        ServantLeaderCmpt leader = GameUI.Instance.mMainPlayer.GetCmpt <ServantLeaderCmpt>();
        NpcCmpt           mNpc   = leader.GetServant((int)mCurrentIndex);

        if (mNpc == null)
        {
            return(null);
        }
        if (mNpc.Alive.isDead)
        {
            return(mNpc);
        }
        return(null);
    }
예제 #2
0
    void GetServentCmpt()
    {
        if (leaderCmpt != null)
        {
            NpcCmpt cmpt = leaderCmpt.GetServant((int)mCurrentIndex);
            if (cmpt != null && cmpt != npcCmpt)
            {
                viewCmpt    = cmpt.Entity.biologyViewCmpt;
                commonCmpt  = cmpt.Entity.commonCmpt;
                packageCmpt = cmpt.GetComponent <NpcPackageCmpt>();
                GetNpcPakgeSlotList();
                entityInfoCmpt = cmpt.Entity.enityInfoCmpt;

                // register changeEvent
                if (equipmentCmpt != null)
                {
                    equipmentCmpt.changeEventor.Unsubscribe(EquipmentChangeEvent);
                }
                equipmentCmpt = cmpt.Entity.equipmentCmpt;
                equipmentCmpt.changeEventor.Subscribe(EquipmentChangeEvent);
            }
            npcCmpt = cmpt;
            CheckWhtherCanGet();
            servant = (npcCmpt != null) ? npcCmpt.Entity : null;
        }
        else
        {
            npcCmpt = null;
            CheckWhtherCanGet();
        }

        if (npcCmpt == null)
        {
            viewCmpt       = null;
            commonCmpt     = null;
            equipmentCmpt  = null;
            packageCmpt    = null;
            entityInfoCmpt = null;

            mInteractionPackage = null;
            mPrivatePakge       = null;

            mSprSex.spriteName = "null";
            ClearEqList();
            ClearNpcPackage();
        }
        mEqTex.enabled = (npcCmpt != null);
    }