public void SetData_SelectHero(int selectHero) { if (m_JsonData == null || m_PrefData == null) { return; } // player prefs m_PrefData.curHero = selectHero; if (!m_PrefData.heros.ContainsKey(selectHero)) { SerializedDomain_Hero newHero = new SerializedDomain_Hero(selectHero); // newHero.ID = selectHero; m_PrefData.heros.Add(newHero.ID, newHero); } // json m_JsonData.curHero = selectHero; if (!m_JsonData.heros.ContainsKey(selectHero)) { SerializedDomain_Hero newHero = new SerializedDomain_Hero(selectHero); // newHero.ID = selectHero; m_JsonData.heros.Add(newHero.ID, newHero); } }
public SerializedLocalData() { heros = new Dictionary <int, SerializedDomain_Hero>(); SerializedDomain_Hero _defaultHero_0 = new SerializedDomain_Hero(0, 0, 1); // _defaultHero_0.ID = 0; // _defaultHero_0.weaponsID = new List<int>(2); // _defaultHero_0.weaponsID.Add(0); // _defaultHero_0.weaponsID.Add(1); heros.Add(_defaultHero_0.ID, _defaultHero_0); SerializedDomain_Hero _defaultHero_1 = new SerializedDomain_Hero(1, 1, 2); // _defaultHero_1.ID = 1; // _defaultHero_1.weaponsID = new List<int>(2); // _defaultHero_1.weaponsID.Add(1); // _defaultHero_1.weaponsID.Add(2); heros.Add(_defaultHero_1.ID, _defaultHero_1); weapons = new Dictionary <int, SerializedDomain_Weapon>(); SerializedDomain_Weapon _defaultWeapon = new SerializedDomain_Weapon(0); // _defaultWeapon.ID = 0; weapons.Add(_defaultWeapon.ID, _defaultWeapon); curHero = 0; coinNum = 50; }
public void SetData_Weapon(int heroID, int weaponIndex, int weaponID) { if (weaponIndex >= 2) { return; } if (m_JsonData == null || m_PrefData == null) { return; } // player prefs if (!m_PrefData.heros.ContainsKey(heroID)) { SerializedDomain_Hero newHero = new SerializedDomain_Hero(heroID); // newHero.ID = heroID; m_PrefData.heros.Add(newHero.ID, newHero); } if (!m_PrefData.weapons.ContainsKey(weaponID)) { SerializedDomain_Weapon newWeapon = new SerializedDomain_Weapon(weaponID); // newWeapon.ID = weaponID; m_PrefData.weapons.Add(newWeapon.ID, newWeapon); } m_PrefData.heros[heroID].weaponsID[weaponIndex] = weaponID; // json if (!m_JsonData.heros.ContainsKey(heroID)) { SerializedDomain_Hero newHero = new SerializedDomain_Hero(heroID); // newHero.ID = heroID; m_JsonData.heros.Add(newHero.ID, newHero); } if (!m_JsonData.weapons.ContainsKey(weaponID)) { SerializedDomain_Weapon newWeapon = new SerializedDomain_Weapon(weaponID); // newWeapon.ID = weaponID; m_JsonData.weapons.Add(newWeapon.ID, newWeapon); } m_JsonData.heros[heroID].weaponsID[weaponIndex] = weaponID; }