public override void CopyInfo(SerializedClass info) { ChangeSpriteAnimationInfo i = (ChangeSpriteAnimationInfo)info; charToAnim = GameObject.Find(i.SpriteName).GetComponent <CharacterAnimator> (); newState = i.NewState; }
/// <summary> /// Create a flat class from a serialized class /// </summary> private Class CreateFlatClass(SerializedClass serializedClass, GlobalStaticModel ownedModel) { // Convert SerializedClass to regular class Class cele = new Class() { Annotations = serializedClass.Annotations, Attribute = serializedClass.Attribute, Behavior = serializedClass.Behavior, BusinessName = serializedClass.BusinessName, Container = ownedModel, DerivedFrom = serializedClass.DerivedFrom, InterestedCommittee = serializedClass.InterestedCommittee, IsAbstract = serializedClass.IsAbstract, Name = serializedClass.Name, SortKey = serializedClass.SortKey, StewardCommittee = serializedClass.StewardCommittee, SupplierStructuralDomain = serializedClass.SupplierStructuralDomain }; cele.SpecializationChild = CreateSpecializationChildren(serializedClass.SpecializationChild, ownedModel); // Process associations if (serializedClass.Association != null) { if (ownedModel.OwnedAssociation == null) { ownedModel.OwnedAssociation = new List <Association>(serializedClass.Association.Count); } // Create owned associations ownedModel.OwnedAssociation.AddRange(CreateFlatAssociations(serializedClass.Association, ownedModel)); } return(cele); }
public override void CopyInfo(SerializedClass info) { LevelStateChangeInfo i = (LevelStateChangeInfo)info; levelName = i.LevelName; stateName = i.ModifierName; action = i.Action; }
public override void CopyInfo(SerializedClass info) { MoveCharacterInfo i = (MoveCharacterInfo)info; charToMove = GameObject.Find(i.CharName).transform; destination.position = i.Destination; moveSpeed = i.MoveSpeed; customSpeed = i.CustomSpeed; }
private void Awake() { values.ForEach((SerializedClass sClass) => { Debug.Log(sClass.information); }); _currentSerialiedClass = values.Find( (SerializedClass sClass) => sClass.information.Equals(selectInformationWith)); if (_currentSerialiedClass == null) { Debug.LogError(selectInformationWith + " was not found!"); Destroy(this); } }
public override void CopyInfo(SerializedClass info) { }
public override void CopyInfo(SerializedClass info) { throw new System.NotImplementedException(); }
public void FromJson(JObject objectJson) { data = JsonConvert.DeserializeObject <SerializedClass>(objectJson.ToString()); }
public DataStoreElementMock() { data = new SerializedClass(); }
public override void CopyInfo(SerializedClass info) { DebugLogInfo i = (DebugLogInfo)info; message = i.Message; }
public override void CopyInfo(SerializedClass info) { DelayInfo i = (DelayInfo)info; duration = i.Duration; }