public GameSetting() { currentQuality = "Simple"; path = PlatformTool.GetPersistentDataPath("GameSetting.bin"); GameSetting setting = SerializeTool.GetDataWithPath<GameSetting>(path); if (setting == null) { musicValue = 0.5f; soundValue = 0.5f; return; } // end if musicValue = setting.musicValue; soundValue = setting.soundValue; SetQuality(setting.currentQuality); } // end GameSetting