public void WriteTo(DataStreamWriter writer, ref ProjectileExplodedEndReason baseline, DefaultSetup setup, SerializeClientData jobData)
        {
            var quantized = new QuantizedFloat3();

            quantized.Set(100, normal);

            for (var i = 0; i != 3; i++)
            {
                writer.WritePackedInt(quantized[i], jobData.NetworkCompressionModel);
            }
        }
 public void WriteTo(DataStreamWriter writer, ref CurrentWeapon baseline, GhostSetup setup, SerializeClientData jobData)
 {
     writer.WritePackedUInt(setup[Target], jobData.NetworkCompressionModel);
 }