public static IEnumerable <SerializableItem> GetItems(this PlayerInventory source) { List <SerializableItem> result = new List <SerializableItem>(); for (byte page = 0; page < source.items.Length; page++) { if (page == PlayerInventory.AREA || page == PlayerInventory.STORAGE) { continue; } var pageInstance = source.items[page]; if (pageInstance == null) { continue; } for (byte i = 0; i < pageInstance.getItemCount(); i++) { var item = pageInstance.getItem(i); if (item == null) { continue; } result.Add(SerializableItem.CreateSerializableItem(item.item)); } } return(result); }
public static IEnumerable <SerializableItem> GetClothing(this PlayerClothing source) { ICollection <SerializableItem> result = new List <SerializableItem>(); if (source.backpack != default) { result.Add(SerializableItem.CreateSerializableItem(new Item(source.backpack, 1, source.backpackQuality, source.backpackState))); } if (source.backpack != default) { result.Add(SerializableItem.CreateSerializableItem(new Item(source.glasses, 1, source.glassesQuality, source.glassesState))); } if (source.hat != default) { result.Add(SerializableItem.CreateSerializableItem(new Item(source.hat, 1, source.hatQuality, source.hatState))); } if (source.mask != default) { result.Add(SerializableItem.CreateSerializableItem(new Item(source.mask, 1, source.maskQuality, source.maskState))); } if (source.pants != default) { result.Add(SerializableItem.CreateSerializableItem(new Item(source.pants, 1, source.pantsQuality, source.pantsState))); } if (source.shirt != default) { result.Add(SerializableItem.CreateSerializableItem(new Item(source.shirt, 1, source.shirtQuality, source.shirtState))); } if (source.vest != default) { result.Add(SerializableItem.CreateSerializableItem(new Item(source.vest, 1, source.vestQuality, source.vestState))); } return(result); }