protected T GetModel <T>(SerializableDictionaryBase <string, T> listModel, string assetBundlePath, string name, string remarkResourcesPath) where T : UnityEngine.Object { if (name == null) { return(null); } if (listModel.TryGetValue(name, out T value)) { return(value); } T model = null; #if UNITY_EDITOR //编辑器模式下直接加载资源 if (!remarkResourcesPath.IsNull()) { model = LoadAssetUtil.LoadAssetAtPathForEditor <T>(remarkResourcesPath); } else { model = LoadAssetUtil.SyncLoadAsset <T>(assetBundlePath, name); } #else model = LoadAssetUtil.SyncLoadAsset <T>(assetBundlePath, name); #endif if (model != null) { listModel.Add(name, model); } return(model); }
protected T GetModel <T>(SerializableDictionaryBase <string, T> listModel, string assetBundlePath, string name) where T : Object { if (name == null) { return(null); } if (listModel.TryGetValue(name, out T value)) { return(value); } T anim = LoadAssetUtil.SyncLoadAsset <T>(assetBundlePath, name); if (anim != null) { listModel.Add(name, anim); } return(anim); }