public void True_IsSerializableType_UnityObject() { SerializableDictionary <UnityEngine.Object, string> testDictionary = new SerializableDictionary <UnityEngine.Object, string>(); Assert.IsTrue(testDictionary.IsSerializableType(typeof(UnityEngine.Object)), "Expected to flag type as valid."); }
public void False_IsSerializableType_SystemObject() { SerializableDictionary <object, string> testDictionary = new SerializableDictionary <object, string>(); Assert.IsFalse(testDictionary.IsSerializableType(typeof(object)), "Expected to flag type as invalid."); }