public static void Main() { try { _lcd = new SerialLCD(Hardware.SocketTwo, SerialLCD.Baud.BaudRate9600, SerialLCD.DisplaySize.Size4X20); _lcd.ClearScreen(); _lcd.SetBacklight(true); } catch (PinInUseException ex) { Debug.Print("Some pins are in use while creating instances : " + ex.Message + " Stack Trace " + ex.StackTrace); } DisplayMBNLogo(5000); _lcd.Print("Hello MikroBus.Net", 0, 0); _lcd.Print("VBat ", 2, 0); _lcd.PutC((byte)SerialLCD.CustomCharacters.OneBar, 2, 5); _lcd.PutC((byte)SerialLCD.CustomCharacters.TwoBars, 2, 6); _lcd.PutC((byte)SerialLCD.CustomCharacters.ThreeBars, 2, 7); _lcd.PutC((byte)SerialLCD.CustomCharacters.FourBars, 2, 8); _lcd.PutC((byte)SerialLCD.CustomCharacters.FiveBars, 2, 9); _lcd.PutC((byte)SerialLCD.CustomCharacters.SixBars, 2, 10); _lcd.PutC((byte)SerialLCD.CustomCharacters.SevenBars, 2, 11); _lcd.Print("Temperature 25.0°C", 3, 0); _lcd.PutC((byte)SerialLCD.CustomCharacters.DegreesSymbol, 3, 16); Thread.Sleep(Timeout.Infinite); }
public static void Main() { SerialLCD _display = new SerialLCD(); // define our character maps. // see http://maxpromer.github.io/LCD-Character-Creator/ for // a GUI character maker byte[] happyFace = { 0x0, 0x0, 0xa, 0x0, 0x11, 0xe, 0x0, 0x0 }; byte[] sadFace = { 0x0, 0x0, 0xa, 0x0, 0xe, 0x11, 0x0, 0x0 }; byte[] rocket = { 0x4, 0xa, 0xa, 0xa, 0x11, 0x15, 0xa, 0x0 }; byte[] heart = { 0x0, 0xa, 0x1f, 0x1f, 0xe, 0x4, 0x0, 0x0 }; // save the custom characters _display.SaveCustomCharacter(happyFace, 1); _display.SaveCustomCharacter(sadFace, 2); _display.SaveCustomCharacter(rocket, 3); _display.SaveCustomCharacter(heart, 4); _display.Clear(); _display.SetBrightness(); // create our string, using the addresses of the characters // casted to char. StringBuilder s = new StringBuilder(); s.Append("1:" + (char)1 + " "); s.Append("2:" + (char)2 + " "); s.Append("3:" + (char)3 + " "); s.Append("4:" + (char)4 + " "); _display.WriteLine(s.ToString(), 0); Thread.Sleep(Timeout.Infinite); }
public static void Main() { var display = new SerialLCD(); // // Clear the display ready for the test. // display.Clear(); display.SetCursorStyle(SerialLCD.CursorStyle.BlinkingBoxOff); display.SetCursorStyle(SerialLCD.CursorStyle.UnderlineOff); // // Display some text on the bottom row of a 16x2 LCD. // display.SetCursorPosition(2, 1); display.DisplayText("Hello, world"); Thread.Sleep(1000); // // Now scroll the text off of the display to the left. // for (int index = 0; index < 16; index++) { display.ScrollDisplay(SerialLCD.Direction.Left); Thread.Sleep(500); } // // Put some text on the top line of the display (note that the // text is still off to the left of the display). // display.SetCursorPosition(0, 0); display.DisplayText("Scrolling Right"); Thread.Sleep(500); // // Now scroll the text back on to the display from the left to // the right of the display. // for (int index = 0; index < 16; index++) { display.ScrollDisplay(SerialLCD.Direction.Right); Thread.Sleep(500); } // // Now put a cursor on the display and move it around. // display.SetCursorStyle(SerialLCD.CursorStyle.BlinkingBoxOn); for (int index = 0; index < 10; index++) { display.MoveCursor(SerialLCD.Direction.Left); Thread.Sleep(200); } Thread.Sleep(1000); display.SetCursorStyle(SerialLCD.CursorStyle.BlinkingBoxOff); // // Done. // Thread.Sleep(Timeout.Infinite); }
public TachometerApp() { this._motor = new HBridgeMotor(N.PWMChannels.PWM_PIN_D3, N.PWMChannels.PWM_PIN_D5, N.Pins.GPIO_PIN_D4, 50); this._tach = new LinearHallEffectTachometer(N.Pins.GPIO_PIN_D2); this._lcd = new SerialLCD(new TextDisplayConfig() { Width = 16, Height = 2 }); this._tach.RPMsChanged += RPMsChanged; }
public TachometerApp() { Debug.Print("Here2"); this._motor = new H.PWM(N.PWMChannels.PWM_PIN_D3, 100, 0, false); this._tach = new LinearHallEffectTachometer(N.Pins.GPIO_PIN_D2); this._lcd = new SerialLCD(new TextDisplayConfig() { Width = 16, Height = 2 }); this._tach.RPMsChanged += RPMsChanged; }
public static void Main() { var display = new SerialLCD(); // // Clear the display ready for the test. // display.Clear(); display.SetCursorStyle(SerialLCD.CursorStyle.BlinkingBoxOff); display.SetCursorStyle(SerialLCD.CursorStyle.UnderlineOff); // // Display some text on the bottom row of a 16x2 LCD. // display.SetCursorPosition(1, 1); display.Write("Hello, world"); Thread.Sleep(1000); }
// counts from 1-100 and displays it in a scrolling manner on a display public static void Main() { SerialLCD _lcd = new SerialLCD(new TextDisplayConfig { Height = 4, Width = 20 }); _lcd.SetBrightness(); while (true) { // count to 100 for (int i = 1; i <= (100 - _lcd.DisplayConfig.Height + 1); i++) { // write to all lines for (byte l = 0; l < _lcd.DisplayConfig.Height; l++) { _lcd.WriteLine((i + l).ToString(), l); } Thread.Sleep(250); } } }
public static void Main() { SerialLCD _display = new SerialLCD(); // set to 100% brightness in case it got stuck in a strange state _display.SetBrightness(1); _display.WriteLine("Hello, line 2.", 1); while (true) { float bValue = 0f; // loop through 0 - 100% brightness for (int i = 0; i <= 100; i++) { bValue = (float)i / (float)100; _display.WriteLine("Brightness: " + i.ToString() + "%", 0); Debug.Print("Brightness: " + i.ToString() + "%"); _display.SetBrightness(bValue); } } }