예제 #1
0
    // ------------------------------------------------------------------------
    // Invoked whenever the SerialController gameobject is deactivated.
    // It stops and destroys the thread that was reading from the serial device.
    // ------------------------------------------------------------------------
    public virtual void Shutdown()
    {
        // The serialThread reference should never be null at this point,
        // unless an Exception happened in the OnEnable(), in which case I've
        // no idea what face Unity will make.
        if (serialThread != null)
        {
            serialThread.RequestStop();
            serialThread = null;
        }

        if (thread != null)
        {
            thread.Join();
            thread = null;
        }
    }