private IEnumerator ConnectCoroutine() { var wait = new WaitForSeconds(0.1f); isConnect = false; yield return(wait); SerialPortName _sp = GetComponent <SerialPortName> (); if (_sp == null) { yield break; } _serial = SerialHandler.Instance.PortList[_sp.SerialListNo]; //SerialHandlerのリストと紐づく //USBの切断 _serial.Close(); _serial.OnDataReceived -= OnDataReceived; yield return(wait); //USBの接続 joinMsg = string.Empty; if (_serial.Open(true)) { _serial.OnDataReceived += OnDataReceived; isConnect = true; } yield break; }
private IEnumerator ConnectCoroutine() { flg_TimeOver = false; timeOver = 0.0f; Now_Mode = MODE.TURMINAL; Bef_Mode = MODE.TURMINAL; var wait = new WaitForSeconds(0.1f); yield return(null); if (NowCoroutine != null) { StopCoroutine(NowCoroutine); } yield return(null); SerialPortName _sp = GetComponent <SerialPortName>(); if (_sp == null) { yield break; } _serial = SerialHandler.Instance.PortList[_sp.SerialListNo]; //SerialHandlerのリストと紐づく //USBの切断 _serial.Close(); yield return(wait); _serial.OnDataReceived -= OnDataRead_Init; _serial.OnDataReceived -= OnDataRead_Receive_Interval; _serial.OnDataReceived -= OnDataRead_Communication; yield return(wait); //USBの接続 _serial.Open(true); yield return(wait); Now_Mode = MODE.NONE; Bef_Mode = MODE.TURMINAL; yield break; }