// Start is called before the first frame update void Start() { if (sequenceManager != null) { Debug.Log("Game Start"); // Ready SequeceManager sequenceManager.InitManager(); // Start None Sequence sequenceManager.StartSequence(); } else { Debug.LogError("Sequence Manager Not Found, Debug mode"); debugMode = true; } ScreenCenter = new Vector2(Screen.width / 2, Screen.height / 2); Debug.Log("GameManager ScreenCenter: " + ScreenCenter); }