public void Kill() { if (HasInitialized && SequenceInstance.IsPlaying()) { SequenceInstance.Pause(); } SequenceInstance.Kill(); }
private bool CanShowResumeButton() { if (!Application.isPlaying) { return(false); } if (SequenceInstance == null) { return(false); } float elapsedPercentage = SequenceInstance.ElapsedPercentage(); return(!SequenceInstance.IsPlaying() && elapsedPercentage > 0 && elapsedPercentage < 1); }
private bool CanShowPauseButton() { return(Application.isPlaying && SequenceInstance != null && SequenceInstance.IsPlaying()); }