public bool OnTouchPressed(Vector3 position) { if (!_isInteractable) { return(false); } _isTouchInside = Contains(position); if (_isTouchInside) { if (_quantity > 0) { OnSelected(); } else if (_quantity < 0) { _lock.StopAction(); _lock.transform.SetRotation(0); _lock.Play(SequenceAction.Create(RotateAction.RotateBy(45.0f, 0.1f), RotateAction.RotateBy(-90.0f, 0.2f), RotateAction.RotateBy(45.0f, 0.1f))); } _listener.OnBoosterPressed(this); return(true); } return(false); }
void SetShowFBButton(bool show, bool start) { connectFBButton.StopAction(); float y = connectFBButton.GetComponent <RectTransform>().anchoredPosition.y; if (show) { var move = AnchoredMoveAction.Create(new Vector2(FBButtonX, y), false, 0.5f, Ease.SineOut); if (start) { connectFBButton.Play(SequenceAction.Create(DelayAction.Create(1.0f), move)); } else { connectFBButton.Play(move); } } else { var move = AnchoredMoveAction.Create(new Vector2(FBButtonX + FBButtonOffsetX, y), false, 0.5f, Ease.SineIn); connectFBButton.Play(move); } }
public static void ShowPopup(GameObject popup, Action callback = null) { // Reset button scale popup.ResetButtonScale(true); // Show popup popup.Show(); // Fade-in popup.Play(FadeAction.FadeTo(popupEndOpacity, popupDuration)); // Content GameObject content = popup.FindInChildren("Popup"); if (content != null) { content.transform.localScale = popupStartScale; var zoomOut = ScaleAction.ScaleTo(popupEndScale, popupDuration * 0.7f); var zoomIn = ScaleAction.ScaleTo(Vector3.one, popupDuration * 0.3f); var action = SequenceAction.Create(zoomOut, zoomIn); content.Play(action, callback); } else { if (callback != null) { callback(); } } }
public override void OnAnimalExit(Animal animal) { if (_enterCount == 1) { // Set animal to null _animal = null; GameManager.Instance.OnAnimalExitFoothold(this); _isDouble = false; var delay = DelayAction.Create(0.5f); var playExplosion = CallFuncAction.Create(() => { // Play sound SoundManager.Instance.PlaySound(SoundID.Explose); if (explosionPrefab != null) { GameObject explosion = explosionPrefab.Create(transform, icon.transform.position); explosion.AddSortingOrder(icon.GetSortingOrder() + 1); } }); var fadeOut = FadeAction.FadeOut(0.25f); var hide = HideAction.Create(); // Hide icon icon.Play(SequenceAction.Create(delay, playExplosion, fadeOut, hide)); } else { base.OnAnimalExit(animal); } }
public static BaseAction GetJellyAction() { var scale1 = ScaleAction.ScaleTo(new Vector3(1.1f, 0.9f, 1), 0.1f); var scale2 = ScaleAction.ScaleTo(new Vector3(0.9f, 1.1f, 1), 0.1f); var scale3 = ScaleAction.ScaleTo(new Vector3(1f, 1f, 1), 0.1f); var sequence = SequenceAction.Create(scale1, scale2, scale3); return(sequence); }
public void OnSelected() { if (!_isUnlocked) { _lock.StopAction(); _lock.transform.SetRotation(0); _lock.Play(SequenceAction.Create(RotateAction.RotateBy(45.0f, 0.1f), RotateAction.RotateBy(-90.0f, 0.2f), RotateAction.RotateBy(45.0f, 0.1f))); } }
void Sink() { var delay = DelayAction.Create(0.5f); var disableSwing = CallFuncAction.Create(() => { _swingEnabled = false; }); var move = MoveAction.MoveBy(new Vector3(0, -sinkDelta, 0), 0.5f, Ease.SineIn); var fadeOut = FadeAction.RecursiveFadeOut(0.5f); gameObject.Play(SequenceAction.Create(delay, disableSwing, ParallelAction.ParallelAll(move, fadeOut)), () => { SelfDestroy(); }); }
void Start() { if (actions != null) { int count = actions.Length; if (count > 0) { BaseAction action; if (count == 1) { action = actions[0].GetAction(); } else { BaseAction[] baseActions = new BaseAction[count]; for (int i = 0; i < count; i++) { baseActions[i] = actions[i].GetAction(); } action = SequenceAction.Create(baseActions); } if (repeat != 0) { if (delay > 0) { gameObject.Play(SequenceAction.Create(DelayAction.Create(delay), RepeatAction.Create(action, repeat))); } else { gameObject.Play(RepeatAction.Create(action, repeat)); } } else { if (delay > 0) { gameObject.Play(SequenceAction.Create(DelayAction.Create(delay), action)); } else { gameObject.Play(action); } } } } Destroy(this); }
void Unsink() { gameObject.SetAlpha(0, true); Vector3 position = transform.position; position.y -= sinkDelta; var delay = DelayAction.Create(0.05f); var setPosition = SetPositionAction.Create(position); var move = MoveAction.MoveBy(new Vector3(0, sinkDelta, 0), 0.5f, Ease.SineOut); var fadeIn = FadeAction.RecursiveFadeIn(0.5f); gameObject.Play(SequenceAction.Create(delay, setPosition, ParallelAction.ParallelAll(move, fadeIn)), () => { _swingEnabled = true; }); }
void Start() { var fade = FadeAction.Create(end, isRelative, isRecursive, duration, Ease.FromType(easeType), direction); if (delay > 0) { gameObject.Play(SequenceAction.Create(DelayAction.Create(delay), fade)); } else { gameObject.Play(fade); } // Self-destroy Destroy(this); }
public void Show(string message, Action callback) { _isShowing = true; // Set message _messageText.text = message; var move1 = AnchoredMoveAction.Create(Vector2.zero, false, 0.5f, Ease.SineOut); var delay = DelayAction.Create(1.0f); var move2 = AnchoredMoveAction.Create(new Vector2(0, OffsetY), false, 0.5f, Ease.SineIn); var action = SequenceAction.Create(move1, delay, move2); gameObject.Play(action, () => { _isShowing = false; if (callback != null) { callback(); } }); }
public void OnNextRound(int nextRound) { int index = (nextRound > 3) ? 2 : nextRound - 1; round.SetImageSprite(rounds[index]); target.SetImageSprite(targets[index]); round.Show(); target.Show(); var roundMove1 = AnchoredMoveAction.MoveTo(new Vector2(0, _roundPosition.y), 0.25f, Ease.SineOut); var roundDelay = DelayAction.Create(1.0f); var roundMove2 = AnchoredMoveAction.MoveTo(new Vector2(_targetPosition.x, _roundPosition.y), 0.25f, Ease.SineIn); var targetMove1 = AnchoredMoveAction.MoveTo(new Vector2(0, _targetPosition.y), 0.25f, Ease.SineOut); var targetDelay = DelayAction.Create(1.0f); var targetMove2 = AnchoredMoveAction.MoveTo(new Vector2(_roundPosition.x, _targetPosition.y), 0.25f, Ease.SineIn); round.Play(SequenceAction.Create(roundMove1, roundDelay, roundMove2, SetAnchoredPositionAction.Create(_roundPosition), HideAction.Create())); target.Play(SequenceAction.Create(targetMove1, targetDelay, targetMove2, SetAnchoredPositionAction.Create(_targetPosition), HideAction.Create())); }
void Jump() { Direction direction = _solution.Dequeue(); int nextRow = -1; int nextColumn = -1; if (NextCell(direction, ref nextRow, ref nextColumn)) { // Set direction SetDirection(direction); // Get foothold type FootholdType type = _types[_curRow, _curColumn]; // Update foothold if (type == FootholdType.Double) { // Set foothold SetFoothold(_curRow, _curColumn, FootholdType.Normal); } else if (type != FootholdType.None) { // Set foothold SetFoothold(_curRow, _curColumn, FootholdType.None); } // Set next cell _curRow = nextRow; _curColumn = nextColumn; // Jump var jump = MoveAction.MoveTo(GetPosition(nextRow, nextColumn), jumpDuration * 0.5f); var delay = DelayAction.Create(jumpDuration * 0.5f); var callFunc = CallFuncAction.Create(JumpCallback); var action = SequenceAction.Create(jump, delay, callFunc); _frog.gameObject.Play(action); } }
void UpdateTime() { // Get current time int time = Mathf.CeilToInt(_time); if (time != _currentTime) { if (_currentTime > 0) { // Frame frame.StopAction(); frame.Show(); frame.Play(BlinkAction.Create(2, 0.3f, false, false), () => { frame.Hide(); }); // Play effect GameObject effect = numberEffect.gameObject; effect.StopAction(true); effect.Show(); effect.transform.localScale = Vector3.one; effect.SetColor(_currentTime > 3 ? Color.white : alarmColor, true); numberEffect.Number = _currentTime; var zoomOut = ScaleAction.ScaleTo(alarmScale, alarmDuration); var fadeOut = FadeAction.RecursiveFadeOut(alarmDuration); var hide = HideAction.Create(); effect.Play(SequenceAction.Create(ParallelAction.ParallelAll(zoomOut, fadeOut), hide)); } // Set current time _currentTime = time; // Update number number.Number = time; } }
void OnStart() { if (!FB.IsLoggedIn) { // Check to show login FB if (UserData.Instance.ShowLoginFBTimes < 3 && !Manager.Instance.isShowLoginFB && UserData.Instance.Level >= 10) { UserData.Instance.ShowLoginFBTimes++; Manager.Instance.isShowLoginFB = true; Manager.Instance.ShowConfirm("Connect Facebook", "Please connect with facebook to save your progress and see your friends", (isOK) => { if (isOK) { Debug.Log("Connect FB, choosse OK ..."); ConnectFacebook(); UserData.Instance.ShowLoginFBTimes = 3; } else { Debug.Log("Cancel, no connect FB ..."); } }); } } if (!Manager.Instance.isShowNewVersion && UserData.Instance.Level >= 4) { SCross.Instance.ShowMessage("cyrus_bean_jump", "1.6.0", (result, message) => { }); Manager.Instance.isShowNewVersion = true; } if (UserData.Instance.Level > 15) { SCross.Instance.GetImage("cyrus_bean_jump", (result, message) => { if (result) { SCross.Instance.ShowPopupScross(); } }); } Screen.sleepTimeout = SleepTimeout.NeverSleep; // Update Facebook FBManager.Instance.OnUpdate(); // Play BGM SoundManager.Instance.PlayMusic(SoundID.MainMenu); // Sunlight if (sunlight != null) { // Get top float top = Camera.main.orthographicSize; // Get right float right = Camera.main.GetOrthographicWidth(); sunlight.transform.position = new Vector3(right - Random.Range(0.0f, 0.1f), top + 2.0f, 0); sunlight.transform.localRotation = Quaternion.Euler(0, 0, Random.Range(240.0f, 250.0f)); int count = sunlight.transform.childCount; for (int i = 0; i < count; i++) { sunlight.transform.GetChild(i).localScale = new Vector3(Random.Range(9.0f, 10.0f), Random.Range(0.85f, 1.0f), 1.0f); } float startOpacity = Random.value * 0.1f; sunlight.SetAlpha(startOpacity, true); var rotate = RotateAction.RotateBy(Random.Range(-20.0f, -25.0f), 18.0f, Ease.Linear, LerpDirection.PingPongForever); var fadeIn = FadeAction.RecursiveFadeTo(Random.Range(0.6f, 0.7f), 18.0f); var delay1 = DelayAction.Create(6.0f); var fadeOut = FadeAction.RecursiveFadeTo(startOpacity, 18.0f); var delay2 = DelayAction.Create(6.0f); var fade = SequenceAction.Create(fadeIn, delay1, fadeOut, delay2); var action = ParallelAction.ParallelAll(rotate, RepeatAction.RepeatForever(fade, false)); sunlight.Play(action); } // Get ignore raycast _ignoreRaycast = GameObject.FindObjectOfType <IgnoreRaycast>(); if (!UserData.Instance.PlayedCutscene1) { UserData.Instance.PlayedCutscene1 = true; cutscene1.SetActive(true); } // Update Connect button UpdateConnectFacebook(true); googleAnalytics.LogScreen("Main Menu"); _requestUpdater.Play(UpdateRequests); Manager.Instance.SetUpdateSendRequests(true); }
IEnumerator Try() { int nextRow = -1; int nextColumn = -1; for (int i = 0; i < 4; i++) { Direction dir = Directions[i]; if (!dir.IsOpposite(_curDirection)) { if (NextCell(dir, ref nextRow, ref nextColumn)) { // Push _cells.Push(new Cell(_curRow, _curColumn)); // Save cell int row = _curRow; int column = _curColumn; // Save direction Direction direction = _curDirection; FootholdType type1 = _types[_curRow, _curColumn]; FootholdType type2 = _types[nextRow, nextColumn]; // Set direction SetDirection(dir); // Update current cell if (type1 == FootholdType.Double) { // Set foothold SetFoothold(_curRow, _curColumn, FootholdType.Normal); // Increase counter _count++; } else if (type1 != FootholdType.None) { // Set foothold SetFoothold(_curRow, _curColumn, FootholdType.None); // Increase counter _count++; } // Jump var jump = MoveAction.MoveTo(GetPosition(nextRow, nextColumn), jumpDuration * 0.5f); if (type2.IsRedirect()) { Direction newDirection = type2.GetDirection(); _frog.gameObject.Play(SequenceAction.Create(jump, CallFuncAction.Create(() => { SetDirection(newDirection); }))); } else { _frog.gameObject.Play(jump); } // Set current cell to next one _curRow = nextRow; _curColumn = nextColumn; yield return(new WaitForSeconds(jumpDuration)); // Check if finished if (_count == _total - 1) { Show(); } else { yield return(StartCoroutine(Try())); } // Restore cell _curRow = row; _curColumn = column; // Restore position _frog.transform.position = GetPosition(_curRow, _curColumn); // Restore type if (type1 != FootholdType.None) { // Set foothold SetFoothold(_curRow, _curColumn, type1); // Decrease counter _count--; } // Restore direction SetDirection(direction); // Pop _cells.Pop(); yield return(new WaitForSeconds(unjumpDuration)); } } } }
protected override void OnShowFinished(Action callback) { // Play firework if (fireworkPrefab != null) { int total = fireworkPositions.Length; int[] positions = total.RandomIndices(); int count = total > minFirework?UnityEngine.Random.Range(minFirework, total) : total; float delay = 0.0f; for (int i = 0; i < count; i++) { GameObject firework = Instantiate(fireworkPrefab); firework.transform.position = fireworkPositions[positions[i]].transform.position; if (delay > 0) { ParticleSystem ps = firework.GetComponent <ParticleSystem>(); ps.Pause(); firework.Play(SequenceAction.Create(DelayAction.Create(delay), CallFuncAction.Create(() => { SoundManager.Instance.PlaySound(SoundID.BigFirework, SoundType.New); ps.Play(); }))); } else { SoundManager.Instance.PlaySound(SoundID.BigFirework, SoundType.New); } delay += 0.3f; } if (UserData.Instance.Map == 99 && !UserData.Instance.PlayedCutscene4) { ShowEndgameStory(); } } int level = UserData.Instance.Map; // Check if win new map if (!UserData.Instance.IsWinned(level)) { UserData.Instance.SetWinned(level); // Add bonus coins int coins = Settings.GetBonusCoins(level); NotificationManager.CoinChanged(UserData.Instance.Coin + coins); if (bonus != null) { // Show bonus bonus.Show(); bonus.SetAlpha(1.0f, true); if (coinText != null) { // Play sound SoundManager.Instance.PlaySound(SoundID.Coin, SoundType.Loop); var action = LerpIntAction.Create(1, coins, 0.5f, (coin) => { coinText.text = coin.ToString(); }); gameObject.Play(action, () => { // Stop sound SoundManager.Instance.StopSound(SoundID.Coin); }); } } } // Show touch and overlay SetShowTouchAndOverlay(true); Invoke("CheckShowAds", 1.2f); Invoke("OnReady", 2f); if (callback != null) { callback(); } }
public void JumpToMap(float delay1, Vector3 position, float delay2, Action callback) { Vector2 start = transform.position; Vector2 end = position; Vector2 control; Direction direction = DirectionHelper.GetDirection(start, end); // Up if (direction.IsUp()) { // Left if (direction.IsLeft()) { animator.SetTrigger(nhayNgang); transform.SetHorizontalFlip(false); control = new Vector2((start.x + end.x) * 0.5f, start.y + Mathf.Sqrt(Mathf.Abs(end.x - start.x)) * controlHeightFactor); } // Right else if (direction.IsRight()) { animator.SetTrigger(nhayNgang); transform.SetHorizontalFlip(true); control = new Vector2((start.x + end.x) * 0.5f, start.y + Mathf.Sqrt(Mathf.Abs(end.x - start.x)) * controlHeightFactor); } else { animator.SetTrigger(nhayLen); transform.SetHorizontalFlip(false); control = new Vector2(start.x, end.y + controlDeltaY); } } else { // Left if (direction.IsLeft()) { animator.SetTrigger(nhayNgang); transform.SetHorizontalFlip(false); control = new Vector2((start.x + end.x) * 0.5f, start.y + Mathf.Sqrt(Mathf.Abs(end.x - start.x)) * controlHeightFactor); } // Right else if (direction.IsRight()) { animator.SetTrigger(nhayNgang); transform.SetHorizontalFlip(true); control = new Vector2((start.x + end.x) * 0.5f, start.y + Mathf.Sqrt(Mathf.Abs(end.x - start.x)) * controlHeightFactor); } else { animator.SetTrigger(nhayXuong); transform.SetHorizontalFlip(false); control = new Vector2(start.x, start.y + controlDeltaY); } } var jump = SequenceAction.Create(QuadBezierAction.BezierTo(control, end, 0.5f), CallFuncAction.Create(() => { animator.SetTrigger(nghiXuong); })); BaseAction action = null; if (delay1 > 0) { if (delay2 > 0) { action = SequenceAction.Create(DelayAction.Create(delay1), jump, DelayAction.Create(delay2)); } else { action = SequenceAction.Create(DelayAction.Create(delay1), jump); } } else { if (delay2 > 0) { action = SequenceAction.Create(jump, DelayAction.Create(delay2)); } else { action = jump; } } // Jump gameObject.Play(action, callback); }
public void RunAction(GameObject target, List <FiniteTimeAction> list) { SequenceAction seq = SequenceAction.Create(list); RunAction(target, seq); }