private void Start()
 {
     // Getting needed components
     firingAtTargetSentry = GetComponent <SentryTargeting>();
     firingAtTargetPlayer = GetComponent <PlayerTargeting>();
     health = GetComponent <HealthSystem>();
 }
예제 #2
0
 void Start()
 {
     startingRotation = transform.localRotation;
     sentryTargeting  = GetComponentInParent <SentryTargeting>();
 }