void CreateBubbleSelector() { bubbleChildHolder = Instantiate(uiManager.BubbleSelectObject) as GameObject; // bubbleChildHolder.transform.parent = BubbleSpawnPoint.transform; // bubbleChildHolder.transform.localPosition = Vector3.zero; bubbleChild = bubbleChildHolder.transform.GetChild(0).gameObject; Sensor_RAM2 bubbleSensor = bubbleChild.GetComponent <Sensor_RAM2>(); bubbleSensor.parentSensor = gameObject.GetComponent <Sensor_RAM2>(); bubbleSensor.DwellEvent = DwellEvent; bubbleChildRenderer = bubbleChild.GetComponent <Renderer>(); bubbleChildCollider = bubbleChild.GetComponent <Collider>(); bubbleChildTrack = true; }
private void Start() { starGameManagerRef = StarGameManager.instance; XbuttonString = "360_X"; YbuttonString = "360_Y"; AbuttonString = "360_A"; BbuttonString = "360_B"; LBbuttonString = "360_LB"; RBbuttonString = "360_RB"; switch (joyButtonPress) { case JoyButtonPress.None: break; case JoyButtonPress.Global: usingButtonString = starGameManagerRef.usingButtonString; break; case JoyButtonPress.A: usingButtonString = AbuttonString; break; case JoyButtonPress.B: usingButtonString = BbuttonString; break; case JoyButtonPress.X: usingButtonString = XbuttonString; break; case JoyButtonPress.Y: usingButtonString = YbuttonString; break; case JoyButtonPress.LB: usingButtonString = LBbuttonString; break; case JoyButtonPress.RB: usingButtonString = RBbuttonString; break; } gazeSensor = gameObject.GetComponent <Sensor_RAM2>(); }