예제 #1
0
    void CreateBubbleSelector()
    {
        bubbleChildHolder = Instantiate(uiManager.BubbleSelectObject) as GameObject;
        //  bubbleChildHolder.transform.parent = BubbleSpawnPoint.transform;
        //   bubbleChildHolder.transform.localPosition = Vector3.zero;
        bubbleChild = bubbleChildHolder.transform.GetChild(0).gameObject;
        Sensor_RAM2 bubbleSensor = bubbleChild.GetComponent <Sensor_RAM2>();

        bubbleSensor.parentSensor = gameObject.GetComponent <Sensor_RAM2>();
        bubbleSensor.DwellEvent   = DwellEvent;
        bubbleChildRenderer       = bubbleChild.GetComponent <Renderer>();
        bubbleChildCollider       = bubbleChild.GetComponent <Collider>();
        bubbleChildTrack          = true;
    }
예제 #2
0
    private void Start()
    {
        starGameManagerRef = StarGameManager.instance;

        XbuttonString  = "360_X";
        YbuttonString  = "360_Y";
        AbuttonString  = "360_A";
        BbuttonString  = "360_B";
        LBbuttonString = "360_LB";
        RBbuttonString = "360_RB";


        switch (joyButtonPress)
        {
        case JoyButtonPress.None:
            break;

        case JoyButtonPress.Global:
            usingButtonString = starGameManagerRef.usingButtonString;

            break;

        case JoyButtonPress.A:
            usingButtonString = AbuttonString;
            break;

        case JoyButtonPress.B:
            usingButtonString = BbuttonString;
            break;

        case JoyButtonPress.X:
            usingButtonString = XbuttonString;
            break;

        case JoyButtonPress.Y:
            usingButtonString = YbuttonString;
            break;

        case JoyButtonPress.LB:
            usingButtonString = LBbuttonString;
            break;

        case JoyButtonPress.RB:
            usingButtonString = RBbuttonString;
            break;
        }

        gazeSensor = gameObject.GetComponent <Sensor_RAM2>();
    }