/// <summary> /// Get the SenseGlove_Touch of a specified collider. If none is present, create a new one. /// Then apply the desired settings. Returns null if no collider exists. /// </summary> /// <param name="C"></param> /// <returns></returns> protected static SenseGlove_Touch GetTouchScript(Collider C, SenseGlove_GrabScript grabScript) { if (C != null) { C.isTrigger = true; SenseGlove_Touch script = C.gameObject.GetComponent <SenseGlove_Touch>(); if (script == null) { script = C.gameObject.AddComponent <SenseGlove_Touch>(); } script.touch = C; script.SetSourceScript(grabScript); //also add a rigidbody Rigidbody RB = C.gameObject.GetComponent <Rigidbody>(); if (RB == null) { RB = C.gameObject.AddComponent <Rigidbody>(); } RB.useGravity = false; RB.isKinematic = true; return(script); } return(null); }
/// <summary> /// Get the SenseGlove_Touch of a specified collider. If none is present, create a new one. /// Then apply the desired settings. Returns null if no collider exists. /// </summary> /// <param name="C"></param> /// <returns></returns> private SenseGlove_Touch GetTouchScript(Collider C) { if (C != null) { C.isTrigger = true; SenseGlove_Touch script = C.gameObject.GetComponent <SenseGlove_Touch>(); if (script == null) { script = C.gameObject.AddComponent <SenseGlove_Touch>(); } script.touch = C; script.SetSourceScript(this); script.CreateDebugObject(this.debugColliderColor); script.SetDebugLevel(this.debugMode); //also add a rigidbody Rigidbody RB = C.gameObject.GetComponent <Rigidbody>(); if (RB == null) { RB = C.gameObject.AddComponent <Rigidbody>(); } RB.useGravity = false; RB.isKinematic = true; return(script); } return(null); }
/// <summary> /// Get the SenseGlove_Touch of a specified collider. If none is present, create a new one. /// Then apply the desired settings. Returns null if the Collider is NULL. /// </summary> /// <param name="C"></param> /// <returns></returns> private SenseGlove_Touch GetTouchScript(Collider C) { if (C != null) { C.isTrigger = true; SenseGlove_Touch script = C.gameObject.GetComponent <SenseGlove_Touch>(); if (script == null) { script = C.gameObject.AddComponent <SenseGlove_Touch>(); } script.touch = C; script.SetSourceScript(this); return(script); } return(null); }