// Use this for initialization void Start() { _Sight = (SenseEntities)transform.Find(SensoryObject).GetComponent("SenseEntities"); _CurrentWaypoint = Waypoint.FindClosest(transform.position); }
// Use this for initialization void Start() { _Sight = (SenseEntities) transform.Find(SensoryObject).GetComponent("SenseEntities"); _CurrentWaypoint = Waypoint.FindClosest(transform.position); }