private void CreateSenseAR() { if (SenseARInstance == null) { SenseARInstance = (GameObject)Instantiate(SenseARBasePrefab, transform.position, transform.rotation); slamController = SenseARInstance.GetComponentInChildren <SenseARSLAMController>(); updateTexture = SenseARInstance.GetComponentInChildren <SenseARUpdateTexture>(); slamCameraPose = SenseARInstance.GetComponentInChildren <SenseARCameraPose>(); // display size return screen size when portrait mode //int ScreenWidth = 0, ScreenHeight = 0; //Session.GetNativeSession().SessionApi.GetDisplaySize(ref ScreenWidth, ref ScreenHeight); if (Screen.orientation == ScreenOrientation.LandscapeLeft || Screen.orientation == ScreenOrientation.LandscapeRight) { //Screen.SetResolution(ScreenHeight, ScreenWidth, true); Screen.SetResolution(Screen.width, Screen.height, true); } else { //Screen.SetResolution(ScreenWidth, ScreenHeight, true); Screen.SetResolution(Screen.height, Screen.width, true); } } }
private void DestroySenseAR() { if (SenseARInstance) { slamController = null; Destroy(SenseARInstance); SenseARInstance = null; Debug.LogError("after SenseAR.Destroy"); } if (axisInstance) { Destroy(axisInstance); axisInstance = null; Debug.LogError("after axis.Destroy"); } _RemoveAnchorGameObject(); Debug.LogError("end DestroySenseAR"); }
void Start() { SenseARInstance = null; axisInstance = null; slamController = null; permissionUtil = GameObject.Find("Instantiate").GetComponent <AndroidPermissionUtil>(); ApiArAvailability arAvailability = ApiArAvailability.AR_AVAILABILITY_SUPPORTED_NOT_INSTALLED; NativeSession.CheckApkAvailability(ref arAvailability); if (arAvailability == ApiArAvailability.AR_AVAILABILITY_SUPPORTED_NOT_INSTALLED) { ApiArInstallStatus status = ApiArInstallStatus.AR_INSTALL_STATUS_INSTALL_REQUESTED; NativeSession.RequestInstall(1, ref status); } if (shotButton) { shotButton.gameObject.SetActive(false); } NativeSession.CheckAuthorized(getAppId()); if (type == ReferenceImageType.Patt) { StartCoroutine(ReadConfig()); StartCoroutine(ReadPatts()); } if (type == ReferenceImageType.Database) { StartCoroutine(ReadImageDatabase()); } }
void Start() { SenseARInstance = null; axisInstance = null; CloundRoom = GetComponent <HelloARCloud_CloundRoomManager>(); slamController = null; permissionUtil = GameObject.Find("Instantiate").GetComponent <AndroidPermissionUtil>(); prevTouches = new Touch[2]; selectedObj_ = null; bPlaceModel = true; ApiArAvailability arAvailability = ApiArAvailability.AR_AVAILABILITY_SUPPORTED_NOT_INSTALLED; NativeSession.CheckApkAvailability(ref arAvailability); if (arAvailability == ApiArAvailability.AR_AVAILABILITY_SUPPORTED_NOT_INSTALLED) { ApiArInstallStatus status = ApiArInstallStatus.AR_INSTALL_STATUS_INSTALL_REQUESTED; NativeSession.RequestInstall(1, ref status); } NativeSession.CheckAuthorized(getAppId()); }
public void DestroySenseAR() { if (shotButton) { shotButton.gameObject.SetActive(false); } if (SenseARInstance) { slamController = null; database.Destroy(); database = null; Destroy(SenseARInstance); SenseARInstance = null; Debug.LogError("after SenseAR.Destroy"); } if (axisInstance) { Destroy(axisInstance); axisInstance = null; Debug.LogError("after axis.Destroy"); } Debug.LogError("end DestroySenseAR"); }
void Start() { SenseARInstance = null; axisInstance = null; slamController = null; permissionUtil = GameObject.Find("Instantiate").GetComponent <AndroidPermissionUtil>(); prevTouches = new Touch[2]; selectedObj_ = null; bPlaceModel = true; ApiArAvailability arAvailability = ApiArAvailability.AR_AVAILABILITY_SUPPORTED_NOT_INSTALLED; NativeSession.CheckApkAvailability(ref arAvailability); if (arAvailability != ApiArAvailability.AR_AVAILABILITY_SUPPORTED_INSTALLED) { ApiArInstallStatus status = ApiArInstallStatus.AR_INSTALL_STATUS_INSTALL_REQUESTED; NativeSession.RequestInstall(1, ref status); } if (shotButton) { shotButton.gameObject.SetActive(false); } ApiArStatus ret = NativeSession.CheckAuthorized(getAppId()); }
public void CreateSenseAR() { if (type == ReferenceImageType.Database && bCompleteReadingImageDatabase == false) { Debug.Log("CreateSenseAR Failed"); return; } if (type == ReferenceImageType.Patt && bCompleteReadingConfig == false) { Debug.Log("CreateSenseAR Failed"); return; } if (shotButton) { shotButton.gameObject.SetActive(true); } if (SenseARInstance == null) { SenseARInstance = (GameObject)Instantiate(SenseARBasePrefab, transform.position, transform.rotation); slamController = GameObject.Find("SlamController").GetComponent <SenseARSLAMController>(); updateTexture = GameObject.Find("ARCamera").GetComponent <SenseARUpdateTexture>(); session = SenseARInstance.GetComponent <ARCoreSession>(); database = new ReferenceImageDatabase(Session.GetNativeSession()); if (type == ReferenceImageType.SingleImage) { for (int i = 0; i < textures.Length; ++i) { database.AddImage(textures[i].name, textures[i]); } } else if (type == ReferenceImageType.Patt) { database.LoadConfig(ConfigBuffer, ConfigBufferLength); for (int i = 0; i < patts.Length; ++i) { database.AddPatt(PattsBuffer[i], PattsBufferLength[i]); } } else { database.Deserialize(ImageDatabaseBuffer, ImageDatabaseBufferLength); } session.SetReferenceImageDatabase(database); session.Connect(); // display size return screen size when portrait mode //int ScreenWidth = 0, ScreenHeight = 0; //Session.GetNativeSession().SessionApi.GetDisplaySize(ref ScreenWidth, ref ScreenHeight); } if (AxisPrefab) { axisInstance = (GameObject)Instantiate(AxisPrefab, new Vector3(0, 0, 0), transform.rotation); } }
public void StopSenseAR() { slamController = null; Destroy(SenseARInstance); SenseARInstance = null; debugTXT1.text = "Sense AR Destroyed"; debugTXT0.text = "Sense AR Destroyed"; }
public void StartSenseAR() { if (SenseARInstance == null) { SenseARInstance = (GameObject)Instantiate(SenseArPrefab, transform.position, transform.rotation); slamController = GameObject.Find("SlamController").GetComponent <SenseARSLAMController>(); updateTexture = GameObject.Find("ARCamera").GetComponent <SenseARUpdateTexture>(); //Attempt Disabling The PointCloud as it is visually distracting slamController.m_PointCloudPrefab.SetActive(false); ArAlignedMapInterface.GetComponent <SimpleAutomaticSynchronizationContextBehaviour>()._arPositionReference = GameObject.Find("ARCamera").transform; } }
void start() { //Init SenseARInstance = null; axisInstance = null; slamController = null; ApiArAvailability arAvailability = ApiArAvailability.AR_AVAILABILITY_SUPPORTED_NOT_INSTALLED; NativeSession.CheckApkAvailability(ref arAvailability); if (arAvailability != ApiArAvailability.AR_AVAILABILITY_SUPPORTED_INSTALLED) { ApiArInstallStatus status = ApiArInstallStatus.AR_INSTALL_STATUS_INSTALL_REQUESTED; NativeSession.RequestInstall(1, ref status); } ApiArStatus ret = NativeSession.CheckAuthorized(getAppId()); //Starting Location For Compass and GPS Input.location.Start(); }
public void CreateSenseAR() { if (shotButton) { shotButton.gameObject.SetActive(true); } if (SenseARInstance == null) { SenseARInstance = (GameObject)Instantiate(SenseARBasePrefab, transform.position, transform.rotation); slamController = GameObject.Find("SlamController").GetComponent <SenseARSLAMController>(); updateTexture = GameObject.Find("ARCamera").GetComponent <SenseARUpdateTexture>(); // display size return screen size when portrait mode //int ScreenWidth = 0, ScreenHeight = 0; //Session.GetNativeSession().SessionApi.GetDisplaySize(ref ScreenWidth, ref ScreenHeight); } if (AxisPrefab) { axisInstance = (GameObject)Instantiate(AxisPrefab, new Vector3(0, 0, 0), transform.rotation); } }