public void SetPlayerSensitivity() { float val = Slider.GetComponent <Slider>().value; player.SetSensitivity(val); SensText.GetComponent <Text>().text = val.ToString(); }
void Start() { Pause.IsOn = false; rechargeAvailable = true; rechargeTime = Time.time; holdRechargeColor = rechargeColor.color; Cursor.lockState = CursorLockMode.Locked; Slider.GetComponent <Slider>().value = 10; SensText.GetComponent <Text>().text = "10"; }