public static void SendTo(Arena arena, MemoryStream inStream, SendToType sendToType) { if (arena == null) { return; } Packet packet = new Packet(inStream); for (Byte i = 0; i < arena.ArenaPlayers.Count; i++) { ArenaPlayer arenaPlayer = arena.ArenaPlayers[i]; if (arenaPlayer == null) { continue; } if (sendToType.HasFlag(SendToType.All)) { Send(arenaPlayer.WorldPlayer, packet); continue; } if (sendToType.HasFlag(SendToType.Arena)) { if (arenaPlayer.WorldPlayer.ActiveArena == arena) { Send(arenaPlayer.WorldPlayer, packet); } } } }
public static void SendTo(MemoryStream inStream, SendToType sendToType) { Packet packet = new Packet(inStream); for (Int16 i = 0; i < PlayerManager.Players.Count; i++) { Player p = PlayerManager.Players[i]; if (p == null) { continue; } if (sendToType.HasFlag(SendToType.All)) { Send(p, packet); continue; } if (sendToType.HasFlag(SendToType.World)) { if (p.TableId > 0) { Send(p, packet); continue; } } if (sendToType.HasFlag(SendToType.Tavern)) { if (p.TableId >= 50) { Send(p, packet); } } } }
public static void SendTo(Player player, MemoryStream inStream, SendToType sendToType, Boolean toSelf) { if (player == null) { return; } Packet packet = new Packet(inStream); for (Int16 i = 0; i < PlayerManager.Players.Count; i++) { Player p = PlayerManager.Players[i]; if (p == null || (!toSelf && p == player)) { continue; } if (sendToType.HasFlag(SendToType.All)) { Send(p, packet); continue; } if (sendToType.HasFlag(SendToType.World)) { if (p.TableId > 0) { Send(p, packet); continue; } } if (sendToType.HasFlag(SendToType.Tavern)) { if (p.TableId >= 50) { Send(p, packet); continue; } } if (sendToType.HasFlag(SendToType.Table)) { if (p.TableId == player.TableId) { Send(p, packet); continue; } } if (sendToType.HasFlag(SendToType.Arena)) { if (player.ActiveArena != null && p.ActiveArena == player.ActiveArena) { Send(p, packet); continue; } } if (sendToType.HasFlag(SendToType.Team)) { if (p.ActiveArena != null && p.ActiveArena == player.ActiveArena && p.ActiveTeam == player.ActiveTeam) { Send(p, packet); } } } }