void Awake() { objTimer.SetActive(false); scrTimer = objTimer.GetComponent <TimerUI>(); scrPrWPreTop = previewWordObjTop.GetComponent <PreviewWordPrefab>(); scrPrWPreBot = previewWordObjBot.GetComponent <PreviewWordPrefab>(); txtWordsShown = new Text[2]; btnScript = new DragUIElementCol[2]; btnText = new Text[2]; txtWordsShown[0] = shownWordsObject1.GetComponentInChildren <Text>(); txtWordsShown[1] = shownWordsObject2.GetComponentInChildren <Text>(); txtWordsShownScore = new Text[2]; txtWordsShownScore[0] = shownWordScoreObj[0].GetComponent <Text>(); txtWordsShownScore[1] = shownWordScoreObj[1].GetComponent <Text>(); sendScore = objSendScore.GetComponent <SendScore>(); btnText[0] = btnObject1.GetComponentInChildren <Text>(); btnText[1] = btnObject2.GetComponentInChildren <Text>(); btnScript[0] = btnObject1.GetComponent <DragUIElementCol>(); btnScript[1] = btnObject2.GetComponent <DragUIElementCol>(); userWordsChoices = new List <DragWords>(); userChoicesGroup = new List <int>(); structureTextObj.SetActive(true); structureTextObj.GetComponent <Text>().text = GameInfoDrag.info.words[GameInfoDrag.currentRound].structure_text; }
public HttpResponseMessage SendScore([FromBody] SendScore m) { var eInfo = MongoDbHelper.FindOne <E_Info>(m.ExamID, DbName.E_Info); if (eInfo == null) { return(ResultHelper.Failed("未查到当前考试")); } if (m.School.ToLower() == "all") { var allsch = MongoDbHelper.QueryBy <Sch_Sc>(DbName.Sch_Sc, w => w.eid == eInfo._id); for (int i = 0; i < allsch.Count; i++) { allsch[i].state = 1; MongoDbHelper.ReplaceOne(allsch[i]._id.ToString(), allsch[i], DbName.Sch_Sc); } return(ResultHelper.OK()); } var sch = MongoDbHelper.QueryOne <Sch_Sc>(DbName.Sch_Sc, w => w.eid == eInfo._id && w.sid == m.School); if (sch != null) { sch.state = 1; MongoDbHelper.ReplaceOne(sch._id.ToString(), sch, DbName.Sch_Sc); return(ResultHelper.OK()); } return(ResultHelper.Failed("未找到该学校")); }
void Awake() { if (GameSettings.SOLO) { objTimer.SetActive(false); } scrTimer = objTimer.GetComponent <TimerUI>(); scrPrWPreTop = previewWordObjTop.GetComponent <PreviewWordPrefab>(); scrPrWPreBot = previewWordObjBot.GetComponent <PreviewWordPrefab>(); txtWordsShown = new Text[2]; btnScript = new DragUIElement[2]; btnText = new Text[2]; txtWordsShown[0] = shownWordsObject1.GetComponentInChildren <Text>(); txtWordsShown[1] = shownWordsObject2.GetComponentInChildren <Text>(); txtWordsShownScore = new Text[2]; txtWordsShownScore[0] = shownWordScoreObj[0].GetComponent <Text>(); txtWordsShownScore[1] = shownWordScoreObj[1].GetComponent <Text>(); sendScore = objSendScore.GetComponent <SendScore>(); btnText[0] = btnObject1.GetComponentInChildren <Text>(); btnText[1] = btnObject2.GetComponentInChildren <Text>(); btnScript[0] = btnObject1.GetComponent <DragUIElement>(); btnScript[1] = btnObject2.GetComponent <DragUIElement>(); userWordsChoices = new List <DragWords>(); userChoicesGroup = new List <int>(); }
public void SendScore() { WriteSocket("recieve"); SendScore lol = new SendScore(0, 100); new BinaryFormatter().Serialize(_myStream, lol); }
// Use this for initialization public void Initialise(float scoreRate, float scoreInterval, float cooldown, SendScore del) { _del = del; _scoreRate = scoreRate; _scoreInterval = scoreInterval; _cooldown = cooldown; _cr = StartCoroutine(AddScore()); }
public void Initialise(float lifetime, float scoreRate, SendScore del) { TargetContainer.Instance.ControlPoints.Add(gameObject); _scoreRate = scoreRate; _lifetime = lifetime; _del = del; _mr = GetComponent <MeshRenderer>(); _timestamp = Time.time + _lifetime; _init = true; }
// Use this for initialization void Awake() { if (GameSettings.SOLO) { objTimer.SetActive(false); soloButtonObj.SetActive(true); soloButtonText = soloButtonObj.GetComponentInChildren <Text>(); /*soloButtonText.text = TEXT_NEXT; * if (GameInfoChoose.currentRound == (GameInfoChoose.info.number_of_rounds - 1)) * { * soloButtonText.text = TEXT_END; * }*/ } scrTimer = objTimer.GetComponent <TimerUI>(); starsScripts = new StarsPrefab[starsObj.Length]; for (int i = 0; i < starsObj.Length; i++) { starsScripts[i] = starsObj[i].GetComponent <StarsPrefab>(); } sumPointsText = sumPointsObj.GetComponent <Text>(); rightOrderScoreText = rightOrderScoreObj.GetComponent <Text>(); rightOrderText = rightOrderTextObj.GetComponent <Text>(); chosenWordsText = new Text[3]; chosenWordsScoreText = new Text[3]; for (int i = 0; i < 3; i++) { chosenWordsText[i] = chosenWordsObj[i].GetComponent <Text>(); chosenWordsScoreText[i] = chosenWordsScoreObj[i].GetComponent <Text>(); chosenWordsText[i].text = ""; chosenWordsScoreText[i].text = ""; } scrSendScore = objSendScore.GetComponent <SendScore>(); scrGetScoreboard = objGetScoreboard.GetComponent <GetScoreboard>(); scrConnect = objConnect.GetComponent <Connect>(); saveRound = GameInfoChoose.currentRound; maxRounds = GameInfoChoose.info.number_of_rounds; canvasObj.SetActive(false); objProgressCircle.SetActive(true); }
void Awake() { objTimer.SetActive(false); soloButtonObj.SetActive(true); scrTimer = objTimer.GetComponent <TimerUI>(); previewWord = GameInfoInsert.info.words[0].word; previewWordPos = GameInfoInsert.info.words[0].position; scrSendScore = objSendScore.GetComponent <SendScore>(); structureTextObj.SetActive(true); structureTextObj.GetComponent <Text>().text = GameInfoInsert.info.words[GameInfoInsert.currentRound].structure_text; }
void Awake() { if (GameSettings.SOLO) { objTimer.SetActive(false); soloButtonObj.SetActive(true); } scrTimer = objTimer.GetComponent <TimerUI>(); previewWord = GameInfoInsert.info.words[GameInfoInsert.currentRound].word; previewWordPos = GameInfoInsert.info.words[GameInfoInsert.currentRound].position; scrSendScore = objSendScore.GetComponent <SendScore>(); }
// Use this for initialization void Awake() { objTimer.SetActive(false); soloButtonObj.SetActive(true); scrTimer = objTimer.GetComponent <TimerUI>(); starsScripts = new StarsPrefab[starsObj.Length]; for (int i = 0; i < starsObj.Length; i++) { starsScripts[i] = starsObj[i].GetComponent <StarsPrefab>(); } sumPointsText = sumPointsObj.GetComponent <Text>(); soloText = soloButtonObj.GetComponentInChildren <Text>(); chosenWordsText = new Text[3]; chosenWordsScoreText = new Text[3]; for (int i = 0; i < 3; i++) { chosenWordsText[i] = chosenWordsObj[i].GetComponent <Text>(); chosenWordsScoreText[i] = chosenWordsScoreObj[i].GetComponent <Text>(); chosenWordsText[i].text = ""; chosenWordsScoreText[i].text = ""; } scrSendScore = objSendScore.GetComponent <SendScore>(); scrGetScoreboard = objGetScoreboard.GetComponent <GetScoreboard>(); scrConnect = objConnect.GetComponent <Connect>(); saveRound = GameInfoInsert.currentRound; maxRounds = GameInfoInsert.info.number_of_rounds; canvasObj.SetActive(false); objProgressCircle.SetActive(true); setUpWords(); CheckScores(); }
void Awake() { if (GameSettings.SOLO) { objTimer.SetActive(false); soloButtonObj.SetActive(true); } scrTimer = objTimer.GetComponent <TimerUI>(); previewWord = GameInfoSynonym.info.words[GameInfoSynonym.currentRound].word; previewWordPos = GameInfoSynonym.info.words[GameInfoSynonym.currentRound].position; Text headwordtext = headword.GetComponent <Text>(); headwordtext.text = previewWord; scrSendScore = objSendScore.GetComponent <SendScore>(); }
// Use this for initialization void Awake() { canvasObj.SetActive(false); if (GameSettings.SOLO) { objTimer.SetActive(false); soloButtonObj.SetActive(true); } scrTimer = objTimer.GetComponent <TimerUI>(); scrollRectWords = objScrollViewTxtWordsObj.GetComponent <ScrollRect>(); contentTrans = contentObj.GetComponent <RectTransform>(); scrSendScore = objSendScore.GetComponent <SendScore>(); sumPointsText = sumPointsObj.GetComponent <Text>(); scrConnect = objConnect.GetComponent <Connect>(); scrGetScoreboard = objGetScoreboard.GetComponent <GetScoreboard>(); /*rightOrderScoreText = rightOrderScoreObj.GetComponent<Text>(); * * chosenWordsText = new Text[3]; * chosenWordsScoreText = new Text[3]; * for (int i = 0; i < 3; i++) * { * chosenWordsText[i] = chosenWordsObj[i].GetComponent<Text>(); * chosenWordsScoreText[i] = chosenWordsScoreObj[i].GetComponent<Text>(); * * chosenWordsText[i].text = ""; * chosenWordsScoreText[i].text = ""; * } * * saveRound = GameInfoChoose.currentRound; * maxRounds = GameInfoChoose.info.number_of_rounds;*/ //setUpWords(); }
void Start() { _sendScore = GameObject.FindObjectOfType <SendScore>(); }