internal void Deserialize(byte[] data, SendConnectInfoMessage expected) { var message = SendConnectInfoMessageSerializer.Default.Deserialize(data); message.PacketType.Should().Be(expected.PacketType); message.ReplySize.Should().Be(expected.ReplySize); message.Size.Should().Be(expected.Size); message.Flags.Should().Be(expected.Flags); message.MaxPlayers.Should().Be(expected.MaxPlayers); message.CurrentPlayers.Should().Be(expected.CurrentPlayers); message.SessionNameSize.Should().Be(expected.SessionNameSize); message.PasswordSize.Should().Be(expected.PasswordSize); message.ReservedDataSize.Should().Be(expected.ReservedDataSize); message.ApplicationReservedDataSize.Should().Be(expected.ApplicationReservedDataSize); message.GuidInstance.Should().Be(expected.GuidInstance); message.GuidApplication.Should().Be(expected.GuidApplication); message.Dpnid.Should().Be(expected.Dpnid); message.Version.Should().Be(expected.Version); message.VersionNotUsed.Should().Be(expected.VersionNotUsed); message.EntryCount.Should().Be(expected.EntryCount); message.MembershipCount.Should().Be(expected.MembershipCount); message.NameTableEntries.Should().Equal(expected.NameTableEntries); message.NameTableMemberships.Should().Equal(expected.NameTableMemberships); message.ApplicationReservedData.ToArray().Should().Equal(expected.ApplicationReservedData.ToArray()); message.ReservedData.ToArray().Should().Equal(expected.ReservedData.ToArray()); message.Password.Should().Be(expected.Password); message.SessionName.Should().Be(expected.SessionName); message.Reply.ToArray().Should().Equal(expected.Reply.ToArray()); }
internal void Serialize(byte[] expected, SendConnectInfoMessage message) { SendConnectInfoMessageSerializer.Default.Serialize(message).Should().Equal(expected); }