public void HiddenAddScene(SenceInteractiveInfo s) { //隐藏模型,隐藏ui,隐藏event,关闭默认相机 if (s.sceneType != SenceInteractiveInfo.SceneType.大场景) { foreach (Transform t in s.huXingType.hxMeshRoot.GetComponentsInChildren <Transform>()) { t.gameObject.layer = 29; } s.huXingType.hxMeshRoot.gameObject.SetActive(false); foreach (Canvas c in s.GetComponentsInChildren <Canvas>(true)) { c.gameObject.SetActive(false); } foreach (EventSystem e in s.GetComponentsInChildren <EventSystem>(true)) { e.gameObject.SetActive(false); } //设置毛坯相机的layer foreach (CameraUniversal c in s.cameraUniversalCenter.cameras) { //0011 1111 1111 1111 1111 1111 1111 1111 //设置不渲染30层 c.GetComponent <Camera>().cullingMask &= 0x3FFFFFFF; } s.cameraUniversalCenter.currentCamera.DisableCamera(); } }
public void HiddenScene(SenceInteractiveInfo s) { //隐藏模型,隐藏ui,隐藏event,关闭默认相机 if (s.sceneType == SenceInteractiveInfo.SceneType.loft || s.sceneType == SenceInteractiveInfo.SceneType.叠拼 || s.sceneType == SenceInteractiveInfo.SceneType.平层 || s.sceneType == SenceInteractiveInfo.SceneType.独栋 || s.sceneType == SenceInteractiveInfo.SceneType.联排 ) { foreach (Transform t in s.huXingType.hxMeshRoot.GetComponentsInChildren <Transform>()) { t.gameObject.layer = 29; } if (s.huXingType.hxMeshRoot != null) { s.huXingType.hxMeshRoot.gameObject.SetActive(false); } if (s.huXingType.fastMovePointManager != null) { foreach (Transform t in s.huXingType.fastMovePointManager.GetComponentsInChildren <Transform>()) { //28层为快速移动层 // t.gameObject.layer = 28; } } //设置毛坯相机的layer foreach (CameraUniversal c in s.cameraUniversalCenter.cameras) { //0011 1111 1111 1111 1111 1111 1111 1111 //设置不渲染30层 c.GetComponent <Camera>().cullingMask &= 0x3FFFFFFF; //关闭所有相机 c.DisableCamera(); } } if (s.meshRoot != null) { s.meshRoot.gameObject.SetActive(false); } foreach (Canvas c in s.GetComponentsInChildren <Canvas>(true)) { c.gameObject.SetActive(false); } foreach (EventSystem e in s.GetComponentsInChildren <EventSystem>(true)) { e.gameObject.SetActive(false); } // s.cameraUniversalCenter.currentCamera.DisableCamera(); }
public void EnterHuXing() { foreach (SenceInteractiveInfo s in senceInteractiveInfoGroup) { if (s.huXingType.hxName == currentSelectHuXingType.hxName) { if (s != null && senceInteractiveInfoGroup[0] != null) { currentSelectSenceInteractiveInfo = s; s.huXingType.hxMeshRoot.position = s.huXingType.hxNKWorldPos; s.huXingType.hxMeshRoot.eulerAngles = new Vector3(0, s.huXingType.rotOffset, 0); s.huXingType.hxMeshRoot.gameObject.SetActive(true); //选房操作初始化预设 if (senceInteractiveInfoGroup[0].sceneType == SenceInteractiveInfo.SceneType.大场景 && senceInteractiveInfoGroup[0].louPanManager != null) { louPanManager = senceInteractiveInfoGroup[0].louPanManager; louPanManager.GetSelectHuXinginstance(s.huXingType.hxName); buildScrollMenu.GetComponentInParent <Transform>().DOLocalMoveY(-700, 0.3f); unitScrollMenu.GetComponentInParent <Transform>().DOLocalMoveY(-700, 0.3f); hxInstanceScrollMenu.GetComponentInParent <Transform>().DOLocalMoveY(-700, 0.3f); } } } } triggerHuXingThumbnail.AlphaPlayBackward(); triggerOutDoorThumbnail.AlphaPlayForward(); huXingCameraBG.transform.parent = currentSelectSenceInteractiveInfo.cameraUniversalCenter.cameras[0].transform; huXingCameraBG.transform.localPosition = new Vector3(0, 0, 90); huXingCameraBG.transform.rotation = new Quaternion(); huXingCameraBG.transform.localScale = new Vector3(250, 140, 1); senceInteractiveInfoGroup[0].cameraUniversalCenter.currentCamera.GetComponent <Camera>().targetTexture = thumbnail; senceInteractiveInfoGroup[0].cameraUniversalCenter.currentCamera.GetComponent <Camera>().Render(); senceInteractiveInfoGroup[0].cameraUniversalCenter.currentCamera.GetComponent <Camera>().targetTexture = null; senceInteractiveInfoGroup[0].cameraUniversalCenter.ChangeCamera(currentSelectSenceInteractiveInfo.cameraUniversalCenter.cameras[0], 0.0f); zbz.cameraUniversalCenter = currentSelectSenceInteractiveInfo.cameraUniversalCenter; currentSelectSenceInteractiveInfo.huXingType.hxMeshRoot.gameObject.SetActive(true); foreach (Canvas c in senceInteractiveInfoGroup[0].GetComponentsInChildren <Canvas>(true)) { c.gameObject.SetActive(false); } foreach (Canvas c in currentSelectSenceInteractiveInfo.GetComponentsInChildren <Canvas>(true)) { c.gameObject.SetActive(true); } DisplayHuXingFloorScrollMenu(); }
public void ChangeInteractiveScene(SenceInteractiveInfo toInteractiveScene, bool disableCurrentSceneMesh) { // Debug.Log(toInteractiveScene.name); // Debug.Log(currentActiveSenceInteractiveInfo.name); if (toInteractiveScene == currentActiveSenceInteractiveInfo) { return; } if (currentActiveSenceInteractiveInfo != null && disableCurrentSceneMesh) { if (currentActiveSenceInteractiveInfo.sceneType == SenceInteractiveInfo.SceneType.大场景) { if (currentActiveSenceInteractiveInfo.meshRoot != null) { currentActiveSenceInteractiveInfo.meshRoot.gameObject.SetActive(false); } } else if (currentActiveSenceInteractiveInfo.sceneType == SenceInteractiveInfo.SceneType.Point360) { if (currentActiveSenceInteractiveInfo.meshRoot != null) { currentActiveSenceInteractiveInfo.meshRoot.gameObject.SetActive(false); } } else { if (currentActiveSenceInteractiveInfo.huXingType.hxMeshRoot != null) { currentActiveSenceInteractiveInfo.huXingType.hxMeshRoot.gameObject.SetActive(false); } } } if (toInteractiveScene.sceneType == SenceInteractiveInfo.SceneType.Point360) { globalCameraCenter.ChangeCamera(toInteractiveScene.cameraUniversalCenter.cameras[1], 0.0f); } else { globalCameraCenter.ChangeCamera(toInteractiveScene.cameraUniversalCenter.cameras[0], 0.0f); } if (toInteractiveScene.sceneType == SenceInteractiveInfo.SceneType.大场景) { if (toInteractiveScene.meshRoot != null) { toInteractiveScene.meshRoot.gameObject.SetActive(true); } mainSenceInteractiveInfo = toInteractiveScene; //defaultGUI.DisplayDefaultGUI(); } else if (toInteractiveScene.sceneType == SenceInteractiveInfo.SceneType.Point360) { if (toInteractiveScene.meshRoot != null) { toInteractiveScene.meshRoot.gameObject.SetActive(true); } mainSenceInteractiveInfo = toInteractiveScene; } else { if (toInteractiveScene.huXingType.hxMeshRoot != null) { toInteractiveScene.huXingType.hxMeshRoot.gameObject.SetActive(true); } } if (currentActiveSenceInteractiveInfo != null) { foreach (Canvas c in currentActiveSenceInteractiveInfo.GetComponentsInChildren <Canvas>(true)) { c.gameObject.SetActive(false); } } foreach (Canvas c in toInteractiveScene.GetComponentsInChildren <Canvas>(true)) { c.gameObject.SetActive(true); } currentActiveSenceInteractiveInfo = toInteractiveScene; globalCameraCenter.zbzOffset = toInteractiveScene.cameraUniversalCenter.zbzOffset; zbz.cameraUniversalCenter = toInteractiveScene.cameraUniversalCenter; // loadingManager.load if (CartoonPlayer.hasInit) { PlayCartoonAni(); } }
public void ChangeInteractiveScene(SenceInteractiveInfo toInteractiveScene, bool disableCurrentSceneMesh) { if (toInteractiveScene == currentActiveSenceInteractiveInfo) { return; } if (currentActiveSenceInteractiveInfo != null && disableCurrentSceneMesh) { if (currentActiveSenceInteractiveInfo.sceneType == SenceInteractiveInfo.SceneType.大场景) { if (currentActiveSenceInteractiveInfo.meshRoot != null) { currentActiveSenceInteractiveInfo.meshRoot.gameObject.SetActive(false); } } else { if (currentActiveSenceInteractiveInfo.huXingType.hxMeshRoot != null) { currentActiveSenceInteractiveInfo.huXingType.hxMeshRoot.gameObject.SetActive(false); } } } globalCameraCenter.ChangeCamera(toInteractiveScene.cameraUniversalCenter.cameras[0], 0.0f); if (toInteractiveScene.sceneType == SenceInteractiveInfo.SceneType.大场景) { if (toInteractiveScene.meshRoot != null) { toInteractiveScene.meshRoot.gameObject.SetActive(true); } mainSenceInteractiveInfo = toInteractiveScene; defaultGUI.DisplayDefaultGUI(); } else { if (toInteractiveScene.huXingType.hxMeshRoot != null) { toInteractiveScene.huXingType.hxMeshRoot.gameObject.SetActive(true); } } if (currentActiveSenceInteractiveInfo != null) { foreach (Canvas c in currentActiveSenceInteractiveInfo.GetComponentsInChildren <Canvas>(true)) { c.gameObject.SetActive(false); } } foreach (Canvas c in toInteractiveScene.GetComponentsInChildren <Canvas>(true)) { c.gameObject.SetActive(true); } currentActiveSenceInteractiveInfo = toInteractiveScene; globalCameraCenter.zbzOffset = toInteractiveScene.cameraUniversalCenter.zbzOffset; zbz.cameraUniversalCenter = toInteractiveScene.cameraUniversalCenter; }