public void CallMessage() { if (states == SelfStates.state1) { states = SelfStates.state2; } else if (states == SelfStates.state2) { states = SelfStates.state1; } }
private void Update() { if (states != previosState) { if (states == SelfStates.state1) { anim.SetInteger("stateInt", 0); previosState = states; } else if (states == SelfStates.state2) { anim.SetInteger("stateInt", 1); previosState = states; } } }