public UsableItem (string pmName, string pmDescription, List<EquipementTypes> pmTypes, SelfEffect pmSelfEffect) { mName = pmName; mDescription = pmDescription; mEquipementTypes = pmTypes; mSelfEffect = pmSelfEffect; }
public static void AddUsableItemsToInventory(int pmPlayerId, Dictionary<string,Item> pmInventory, Player player) { IDbConnection dbconn = GetConnection (); IDbCommand dbcmd = dbconn.CreateCommand(); string sqlQuery = "select ui.NAME, ui.DESCRIPTION, ui.EFFECT_TYPE, ui.DIECE_NUMBER, ui.DIECE_VALUE, ui.STATIC_VALUE, ui.TARGETS_NUMBER, ui.TARGETS_TYPE, ui.RANGE, ui.EFFECT_SHAPE, ui.EFFECT_SHAPE_SIZE, ui.ICON_NAME, es.NAME, ui.CAN_BE_SHORTCUT " + " from usable_items ui join CHARACTERS_ITEMS ci on ci.ITEM_ID = ui.ID and ci.ITEM_TYPE = 3 JOIN EQUIPEMENT_SLOTS es on ci.FIELD_ID = es.ID where ci.CHARACTER_ID = " + pmPlayerId; dbcmd.CommandText = sqlQuery; IDataReader reader = dbcmd.ExecuteReader(); while (reader.Read ()) { List<EquipementTypes> types = new List<EquipementTypes> (); types.Add (EquipementTypes.ANY); Debug.Log ("AAAA" + reader.GetString (0)); Debug.Log ("BBBB" + reader.GetInt32 (3)); Debug.Log ("CCCC" + reader.GetInt32 (4)); Debug.Log ("DDDD" + reader.GetInt32 (5)); Debug.Log ("EEEE" + reader.GetInt32 (2)); SelfEffect effect = new SelfEffect (reader.GetString (0), null, reader.GetInt32 (3), reader.GetInt32 (4), reader.GetInt32 (5), reader.GetInt32 (2) ); Item lvItem = new UsableItem (reader.GetString (0), reader.GetString (1), types, effect); lvItem.resourceImageName = reader.GetString (11); lvItem.inventoryFieldId = reader.GetString (12); pmInventory.Add (reader.GetString (12), lvItem); } CleanUp (reader,dbcmd,dbconn); reader = null; dbcmd = null; dbconn = null; }