public void InitMatchData(ESlefContestType ContestType) { GameKind_Enum[] GameKindArray = null; switch (ContestType) { case ESlefContestType.TimeContest: GameKindArray = TimeMatchGameIdData; break; case ESlefContestType.PlayerNumberContest: GameKindArray = PlayerNumberMatchGameIdData; break; } int GameKey = 0; for (int index = 0; index < GameKindArray.Length; ++index) { GameKey = (int)ContestType * 10000 + (int)GameKindArray[index]; if (!CurMatchDataDictionary.ContainsKey(GameKey)) { SelfContestRule contestData = new SelfContestRule(); CurMatchDataDictionary.Add(GameKey, contestData); } CurMatchDataDictionary[GameKey].playernumber = 0; switch (GameKindArray[index]) { case GameKind_Enum.GameKind_LandLords: { if (ContestType == ESlefContestType.PlayerNumberContest) { CurMatchDataDictionary[GameKey].playernumber = SelfContestRule.llrplayerNumberList[0]; } CurMatchDataDictionary[GameKey].precontest = SelfContestRule.llrprecontestList[0]; CurMatchDataDictionary[GameKey].finalcontest = SelfContestRule.llrprecontestList[0]; } break; case GameKind_Enum.GameKind_GuanDan: { if (ContestType == ESlefContestType.PlayerNumberContest) { CurMatchDataDictionary[GameKey].playernumber = SelfContestRule.gdplayerNumberList[0]; } CurMatchDataDictionary[GameKey].precontest = SelfContestRule.gdprecontestList[0]; CurMatchDataDictionary[GameKey].finalcontest = SelfContestRule.gdprecontestList[0]; } break; case GameKind_Enum.GameKind_Chess: { CurMatchDataDictionary[GameKey].precontest = SelfContestRule.gdprecontestChessList[0]; CurMatchDataDictionary[GameKey].finalcontest = SelfContestRule.gdprecontestChessList[0]; } break; } CurMatchDataDictionary[GameKey].cost = SelfContestRule.costList[0]; } }
void RefreshPlayerNumber(int pick, ESlefContestType constType, bool updateState = false) { int GameKey = (int)constType * 10000 + pick; if (CurMatchDataDictionary.ContainsKey(GameKey)) { if (updateState) { CurMatchDataDictionary[GameKey] = scr_; } else { scr_ = CurMatchDataDictionary[GameKey]; } } }
public SelfContest() { InitSelfContest(); //LoadRulePanel(); InitSelfContestMsg(); scr_ = new SelfContestRule(); hourcall_ = 1; minutecall_ = 0; selfcreateNumber_ = 0; contestobjects_ = new Dictionary <uint, GameObject>(); tipsobjects_ = new Dictionary <uint, GameObject>(); contestImages_ = new Dictionary <string, Sprite>(); CurMatchDataDictionary = new Dictionary <int, SelfContestRule>(); for (var TypeIndex = ESlefContestType.PlayerNumberContest; TypeIndex < ESlefContestType.ContestTypeCount; ++TypeIndex) { InitMatchData(TypeIndex); } }