public static string GetSelectorSortString(SelectorSortType sort) { switch (sort) { case SelectorSortType.Nearest: return("nearest"); case SelectorSortType.Furthest: return("furthest"); case SelectorSortType.Random: return("random"); default: return("arbitrary"); } }
public void SetLimit(int limit, SelectorSortType sort) { string sortString = Util.GetSelectorSortString(sort); requirements.Add($"limit={limit},sort={sortString}"); }