예제 #1
0
    static public void GenerateSelections(List <byte> byteList, SelectionsNode.SelectUnit[] units, string title)
    {
        if (ISelectionsCtrl.Instance == null)
        {
            ISelectionsCtrl selObj = GameObject.FindObjectOfType(typeof(ISelectionsCtrl)) as ISelectionsCtrl;
            if (selObj == null)
            {
                Debug.LogError("ISelectionsCtrl Not Exists.");
                return;
            }
        }
        if (!SelectionsNode.IsTargetSet(units))
        {
            return;
        }

        ByteCodeScriptTools.AddMessagingCode(byteList, "Dialog", OpcodeMessaging.SELECTIONS);
        ByteCodeScriptTools.AddTextLiteralCode(byteList, title);
        byteList.Add(Opcode.SELECTIONS);
        for (int i = 0; i < units.Length; i++)
        {
            if (units[i].targetNode != null)
            {
                SelectionsNode.SelectUnit unit = units[i];

                string targetFunc = units[i].targetNode.GetNodeLabel();                  //Tag(  unit.targetNode.name );
                CodeGenerator.GenerateASelection(byteList, i, targetFunc, unit.text, unit.checkFlag, unit.flagName);
            }
        }
        byteList.Add(Opcode.STOP);
    }
예제 #2
0
 public static bool IsTargetSet( SelectionsNode.SelectUnit[] units )
 {
     for( int i=0;i<units.Length;i++){
         if( units[ i ].targetNode == null ){
             Debug.Log( "TargetNode is not set" );
             return false;
         }
     }
     return true;
 }
예제 #3
0
    static public void CreateSelectionsNodeOfMenu( )
    {
        ISelectionsCtrl sel = GameObject.FindObjectOfType(typeof(ISelectionsCtrl)) as ISelectionsCtrl;

        if (sel == null)
        {
            DrawObjectsTab.CreateGUISelectionsCtrl();
        }

        Transform parentNodeTra = (Selection.activeGameObject != null) ? Selection.activeGameObject.transform : null;

        SelectionsNode node       = ViNoToolUtil.AddViNodeGameObject <SelectionsNode>("Selections", parentNodeTra);
        ViNode         childNode1 = ViNoToolUtil.AddViNodeGameObject <ViNode>("Selected1", node.transform);
        ViNode         childNode2 = ViNoToolUtil.AddViNodeGameObject <ViNode>("Selected2", node.transform);

        DialogPartNode dlg1 = CreateDialogNode("name", "Selected 1");           //ViNoToolUtil.AddViNodeGameObject<DialogPartNode>( "Dialog" , childNode1.transform );

        dlg1.transform.parent = childNode1.transform;

        DialogPartNode dlg2 = CreateDialogNode("name", "Selected 2");           //ViNoToolUtil.AddViNodeGameObject<DialogPartNode>( "Dialog" , childNode2.transform );

        dlg2.transform.parent = childNode2.transform;

        node.units               = new SelectionsNode.SelectUnit [2];
        node.units[0]            = new SelectionsNode.SelectUnit();
        node.units[0].targetNode = childNode1;
        node.units[0].text       = "Selection 1";
        node.units[0].index      = 0;

        node.units[1]            = new SelectionsNode.SelectUnit();
        node.units[1].targetNode = childNode2;
        node.units[1].text       = "Selection 2";
        node.units[1].index      = 1;

        EditorGUIUtility.PingObject(node.gameObject);
    }
예제 #4
0
    public static void GenerateSelections( List<byte> byteList , SelectionsNode.SelectUnit[] units , string title )
    {
        if( ISelectionsCtrl.Instance == null ){
            ISelectionsCtrl selObj = GameObject.FindObjectOfType( typeof( ISelectionsCtrl )) as ISelectionsCtrl;
            if( selObj == null ){
                Debug.LogError( "ISelectionsCtrl Not Exists." );
                return;
            }
        }
        if( ! SelectionsNode.IsTargetSet( units ) ){
            return;
        }

        ByteCodeScriptTools.AddMessagingCode( byteList , "Dialog" , OpcodeMessaging.SELECTIONS );
        ByteCodeScriptTools.AddTextLiteralCode( byteList , title );
        byteList.Add( Opcode.SELECTIONS );
        for( int i=0;i<units.Length;i++){
            if( units[ i ].targetNode != null ){
                SelectionsNode.SelectUnit unit = units[ i ];

                string targetFunc = units[ i ].targetNode.GetNodeLabel();//Tag(  unit.targetNode.name );
                CodeGenerator.GenerateASelection( byteList , i , targetFunc , unit.text , unit.checkFlag , unit.flagName );
            }
        }
        byteList.Add( Opcode.STOP );
    }
예제 #5
0
파일: NodeGUI.cs 프로젝트: Joon-min/wiper
    //    static private int k_TextDispNum = 25;
    public static void OnGUISelectionUnit( SelectionsNode.SelectUnit unit )
    {
        EditorGUILayout.BeginHorizontal();

            EditorGUILayout.LabelField( "target");
            unit.targetNode = EditorGUILayout.ObjectField( unit.targetNode , typeof(ViNode) , true ) as ViNode;

        EditorGUILayout.EndHorizontal();

        EditorGUILayout.BeginHorizontal();

            EditorGUILayout.LabelField( "Text");
            unit.text = EditorGUILayout.TextField( unit.text );

        EditorGUILayout.EndHorizontal();
    }