/* * Selecting logic */ public void OnBeginDrag(PointerEventData eventData) { if (eventData.button != PointerEventData.InputButton.Left) { return; } if (!InputData.shouldAddSelection) { ClearSelection(); } _selectionUi = Instantiate(_selectionUiInstance, _rectObjectsList).GetComponent <SelectionUI>(); _selectionUi.Init(eventData); }