// Use this for initialization
	void Start () 
	{
		if( null == m_SelectSystem )
		{
			m_SelectSystem = this.gameObject.GetComponent<SelectionSystem03>() ;
		}
	
	}
	// Use this for initialization
	void Start () 
	{	
		if( null == m_SelectSystem )
		{
			GameObject singleton = GameObject.Find( "GlobalSingleton" ) ;
			m_SelectSystem = singleton.GetComponent<SelectionSystem03>() ;
		}
	}