private void Awake() { Players = SelectionScene.GetPlayers(); player1 = ReInput.players.GetPlayer(Players[0]); player2 = ReInput.players.GetPlayer(Players[1]); player3 = ReInput.players.GetPlayer(Players[2]); player4 = ReInput.players.GetPlayer(Players[3]); }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(this.gameObject); } ID = SelectionScene.GetPlayers(); for (int i = 0; i < ID.Length; i++) { players[i].playerId = ID[i]; } }
public ToggleSelectionAction(SelectionScene selectionScene, SelectionScene selectionSceneActors, bool showActors) { this.selectionScene = selectionScene; this.showActors = showActors; this.selectionSceneActors = selectionSceneActors; }