/// <summary> /// UI Input /// CallbackContext.Phase: /// Started - OnButtonDown /// Performed - same as above? /// Canceled - OnButtonUp /// </summary> public void OnConfirm(CallbackContext value) { if (value.phase == InputActionPhase.Started) { switch (currentEvent.eventType) { case ScenimaticEvent.ScenimaticEventType.Query: int selectionIndex = queryPanel.GetSelectedIndex(); Debug.Log("Index: " + selectionIndex); if (currentEvent.outputGUIDs.Count > 1) { // only a ControlFlow Query can have more than one outputGUID! Debug.Log("OutputGUID: " + currentEvent.outputGUIDs[selectionIndex]); string outConnGUID = currentEvent.outputGUIDs[selectionIndex]; var conn = guidConnectionOutputs[outConnGUID]; nextGUID = guidConnectionInputs[conn.connectedToGUIDs[0]].GUID; Debug.Log(nextGUID); } else { string selected = queryPanel.GetSelectedItem(); guidPassedVariables.Add(currentEvent.outputGUIDs[0], selected); } queryPanel.Clear(); NextEventInQueue(); break; case ScenimaticEvent.ScenimaticEventType.Dialog: if (dialogPanel.Confirm()) { NextEventInQueue(); } break; } } }