public bool SelectObject(Vector2 Target) { RaycastHit hitInfo = new RaycastHit(); bool hit = Physics.Raycast(Camera.main.ScreenPointToRay(Target), out hitInfo); if (hit) { Objectselected = true; selectionBox.Select(hitInfo.transform.gameObject); interactionMenu.ActivateMenu(hitInfo.transform.gameObject); } return(hit); }