// Use this for initialization void Start() { //Init controllers wiimote_start(); //Turn off mouse pointer and set the cursorImage screenpointer = (GUITexture)Instantiate(baseGuiTexture); Screen.showCursor = false; screenpointer.texture = cursorImage; screenpointer.color = Color.red; screenpointer.pixelInset = new Rect(10, 10, 10, 10); screenpointer.transform.localScale -= new Vector3(1, 1, 0); //Set ref scripts raycastscript = gameObject.GetComponent("RayCastScript") as RayCastScript; rotateScript = gameObject.GetComponent("RotateScript") as RotateScript; scaleScript = gameObject.GetComponent("ScaleScript") as ScaleScript; stackScript = gameObject.GetComponent("StackScript") as StackScript; moveScript = gameObject.GetComponent("MoveScript") as MoveScript; smoothCameraScript = gameObject.GetComponent("SmoothCameraScript") as SmoothCameraScript; verwijderScript = gameObject.GetComponent("VerwijderScript") as VerwijderScript; selectieScript = gameObject.GetComponent("SelectieScript") as SelectieScript; //Set initial values selectieScript.setSelectionmodeOn(); selectieScript.playerCam = playerCam; modus = Modi.NAV_SEL; }
// Use this for initialization void Start () { //selectieScript.lastGameObjectHit = null; lastHooveredGameObject = null; //Set ref script raycastscript = gameObject.GetComponent("RayCastScript") as RayCastScript; rotateScript = gameObject.GetComponent("RotateScript") as RotateScript; scaleScript = gameObject.GetComponent("ScaleScript") as ScaleScript; stackScript = gameObject.GetComponent("StackScript") as StackScript; moveScript = gameObject.GetComponent("MoveScript") as MoveScript; smoothCameraScript = gameObject.GetComponent("SmoothCameraScript") as SmoothCameraScript; verwijderScript = gameObject.GetComponent("VerwijderScript") as VerwijderScript; selectieScript = gameObject.GetComponent("SelectieScript") as SelectieScript; selectieScript.setSelectionmodeOn(); selectieScript.playerCam = playerCam; //Turn off mouse pointer and set the cursorImage screenpointer = (GUITexture)Instantiate(baseGuiTexture); Screen.showCursor = false; screenpointer.texture = cursorImage; screenpointer.color = Color.red; screenpointer.pixelInset = new Rect(-5, -5,10,10); screenpointer.transform.localScale -= new Vector3(1, 1, 0); modus = Modi.NAV_SEL; }
// Use this for initialization void Start() { //Init controllers wiimote_start(); //Turn off mouse pointer and set the cursorImage screenpointer = (GUITexture)Instantiate(baseGuiTexture); Cursor.visible = false; screenpointer.texture = cursorImage; screenpointer.color = Color.red; screenpointer.pixelInset = new Rect(10,10,10,10); screenpointer.transform.localScale -= new Vector3(1,1,0); //Set ref scripts raycastscript = gameObject.GetComponent("RayCastScript") as RayCastScript; rotateScript = gameObject.GetComponent("RotateScript") as RotateScript; scaleScript = gameObject.GetComponent("ScaleScript") as ScaleScript; stackScript = gameObject.GetComponent("StackScript") as StackScript; moveScript = gameObject.GetComponent("MoveScript") as MoveScript; smoothCameraScript = gameObject.GetComponent("SmoothCameraScript") as SmoothCameraScript; verwijderScript = gameObject.GetComponent("VerwijderScript") as VerwijderScript; selectieScript = gameObject.GetComponent("SelectieScript") as SelectieScript; //Set initial values selectieScript.setSelectionmodeOn(); selectieScript.playerCam = playerCam; modus = Modi.NAV_SEL; }