public void RemovePlayer() { players.Add(Selected_player_to_remove); _availablePlayers = new ObservableCollection <Player>(players.OrderBy(x => x.Nickname).ToList()); Selected_players.Remove(Selected_player_to_remove); PropertyChanged(this, new PropertyChangedEventArgs("Available_players")); }
private void GoBack() { MusicEngine.ButtonSoundEffect(); MusicEngine.StartStop(); var window = Application.Current.Windows.OfType <Window>().SingleOrDefault(w => w.IsActive); StartView startView = new StartView(); startView.Show(); Selected_players.Clear(); window.Close(); }
private void ClearSelectedPlayers() { Selected_players.Clear(); }