/// <summary> /// 选中节点 /// </summary> /// <param name="cascaderNode"></param> /// <param name="selectedType"></param> internal void SetSelectedNode(CascaderNode cascaderNode, SelectedTypeEnum selectedType) { if (cascaderNode == null) { return; } SelectedType = selectedType; if (selectedType == SelectedTypeEnum.Click) { _selectedNodes.Clear(); SetSelectedNodeWithParent(cascaderNode, ref _selectedNodes); _renderNodes = _selectedNodes; if (ChangeOnSelect || !cascaderNode.HasChildren) { SetValue(cascaderNode.Value); } } else { _hoverSelectedNodes.Clear(); SetSelectedNodeWithParent(cascaderNode, ref _hoverSelectedNodes); _renderNodes = _hoverSelectedNodes; } _renderNodes.Sort((x, y) => x.Level.CompareTo(y.Level)); //Level 升序排序 if (!cascaderNode.HasChildren) { ToggleState = false; IsOnCascader = false; } }
/// <summary> /// 输入框单击(显示/隐藏浮层) /// </summary> private void InputOnToggle() { SelectedType = SelectedTypeEnum.Click; _hoverSelectedNodes.Clear(); ToggleState = !ToggleState; }