private void Awake()
    {
        GameManager.ThePlayer = this;

        _selectedPlayerCard = FindObjectOfType <SelectedPlayerCard>();

        if (_selectedPlayerCard != null)
        {
            InitializeStats();
        }
    }
    void Start()
    {
        _currentInstructionTab = 0;
        _currentPlayingCardNum = 0;

        _selectedPlayerCard = FindObjectOfType <SelectedPlayerCard>();

        // Builds array of text objects of CurrentCard object
        // Array is built in order in which stats appear in SelectPlayerCard.cs
        //CardStats = CurrentCard.GetComponentsInChildren<TextMeshProUGUI>();

        StartInitialScreen();
    }
    void Start()
    {
        GameManager.PauseManager = this;

        _selectedPlayerCard = FindObjectOfType <SelectedPlayerCard>();
    }