private void Awake() { GameManager.ThePlayer = this; _selectedPlayerCard = FindObjectOfType <SelectedPlayerCard>(); if (_selectedPlayerCard != null) { InitializeStats(); } }
void Start() { _currentInstructionTab = 0; _currentPlayingCardNum = 0; _selectedPlayerCard = FindObjectOfType <SelectedPlayerCard>(); // Builds array of text objects of CurrentCard object // Array is built in order in which stats appear in SelectPlayerCard.cs //CardStats = CurrentCard.GetComponentsInChildren<TextMeshProUGUI>(); StartInitialScreen(); }
void Start() { GameManager.PauseManager = this; _selectedPlayerCard = FindObjectOfType <SelectedPlayerCard>(); }