void Update()
 {
     //Checks if left mouse button was pressed
     if (Input.GetMouseButtonDown(0))
     {
         //Checks if mouse is currently over ui element
         if (!EventSystem.current.IsPointerOverGameObject())
         {
             //Raycast to check for collider under mouse
             RaycastHit2D hit  = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.down, 0.1f);
             int          hitx = (int)hit.transform.position.x;
             int          hity = (int)hit.transform.position.y;
             if (hit.collider != null)
             {
                 if (TileGenerator.GetTileAt(hitx, hity).ActiveTower != null)
                 {
                     //Checks if object is already selected
                     if (!SelectedObjects.ContainsKey(hit.collider.transform))
                     {
                         //Checks if holding shift to select multiple
                         if (!Input.GetKey(KeyCode.LeftShift) && !Input.GetKey(KeyCode.RightShift))
                         {
                             if (SelectedTiles.Count > 0)
                             {
                                 //Clears previous selection if shift was not held down
                                 ClearSelection();
                             }
                         }
                         //Add new selection
                         AddSelection(hit.collider.transform);
                     }
                     //Object was already selected
                     else
                     {
                         //Removes selection
                         RemoveSelection(hit.collider.transform);
                         SelectedTiles.Remove(hit.collider.gameObject);
                     }
                 }
             }
         }
     }
 }