private void OnAssetHover(bool scrollToAsset = true) { if (SelectedAssetEntry == null) { return; } if (scrollToAsset) { scrollToSelected = true; } SelectedAssetEntry.FindAsset(); if (selectionCallback == null) { Selection.activeObject = SelectedAssetEntry.Asset; } if (enableSelectionOnClick) { if (selectionCallback != null) { selectionCallback(SelectedAssetEntry.Asset); } } }
private void OnAssetSelected() { if (SelectedAssetEntry == null) return; SelectedAssetEntry.FindAsset(); if (selectionCallback != null) selectionCallback(SelectedAssetEntry.Asset); else Selection.activeObject = SelectedAssetEntry.Asset; Close(); }
private void OnAssetSelected() { if (SelectedAssetEntry == null) { return; } SelectedAssetEntry.FindAsset(); if (selectionCallback != null) { selectionCallback(SelectedAssetEntry.Asset); } else { Selection.activeObject = SelectedAssetEntry.Asset; } Close(); }